body
====
  Textures:
    - kaze_chibi_body
    - emboss
    - toonEX

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Material Colors:
    - 253, 253, 253, 255
    - 253, 253, 253, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = ((160, 90, 0) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)



eye
===
  Textures:
    - kaze_chibi_body

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))



kuti
====
  Textures:
    - kaze_chibi_body
    - nagare
        Scale: 2, 1
    - toonJB

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = (tex #3 A), then add (prev. RGB)
         A = (prev. A)
    4: RGB = ((160, 90, 0) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)
