lambert6
========
  Textures:
    - sunabashira01
    - zarazara06
        Offset: 0, 0.9833332896232605
        Scale: 2, 3

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 140, 105, 60, 0
    - 115, 75, 30, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (tex #2 RGB)
         A = ((tex #2 A) * (prev. A))
    3: RGB = (lerp from (115, 75, 30) to (140, 105, 60) using (prev. RGB))
         A = -1 * 255, then add (prev. A)



lambert6(2)
===========
  Textures:
    - sunabashira01
    - zarazara06
        Offset: 0, 0.9833332896232605
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 140, 105, 60, 0
    - 115, 75, 30, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (tex #2 RGB)
         A = ((tex #2 A) * (prev. A))
    3: RGB = (lerp from (115, 75, 30) to (140, 105, 60) using (prev. RGB))
         A = -1 * 255, then add (prev. A)



lambert6(3)
===========
  Textures:
    - sunabashira01
        Offset: 0, 0.2880859375
        Scale: 2, 1.4892578125
    - zarazara06
        Offset: 0, 0.9912546277046204
        Scale: 2, 1.25

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 140, 105, 60, 0
    - 115, 75, 30, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (tex #2 RGB)
         A = ((tex #2 A) * (prev. A))
    3: RGB = (lerp from (115, 75, 30) to (140, 105, 60) using (prev. RGB))
         A = -1 * 255, then add (prev. A)



lambert6(4)
===========
  Textures:
    - sunabashira01
        Offset: 0, 0.2880859375
        Scale: 2, 1.4892578125
    - zarazara06
        Offset: 0, 0.9912546277046204
        Scale: 2, 1.25

  Ambient Colors:
    - 50, 50, 50, 50

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 140, 105, 60, 0
    - 115, 75, 30, 255

  Steps:
    1: RGB = (0, 0, 0)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (tex #2 RGB)
         A = ((tex #2 A) * (prev. A))
    3: RGB = (lerp from (115, 75, 30) to (140, 105, 60) using (prev. RGB))
         A = -1 * 255, then add (prev. A)
