HanachanAngly1_v
================
  Textures:
    - HanachanAngryFace

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -8, -107, -117, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-8, -107, -117)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanAngly2_v
================
  Textures:
    - HanachanAngryFace

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - 4, 4, 4, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (4, 4, 4)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2



HanachanHead1_v
===============
  Textures:
    - HanachanFace

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -8, -107, -117, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-8, -107, -117)
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
