Evergreen Tree
Baldur's Gate: Dark Alliance (PlayStation 2)

Source files on the disc:
  BG/DATA/TREEPINE.LMP/evergrn.vif
  BG/DATA/TREEPINE.LMP/eversnw.vif

Exported with wb (binview 4fcbc09fd). Geometry, UVs, skin and textures are
as stored on the disc; nothing was edited by hand.
Rigged (DAE with skeleton and skin weights in bind pose): evergrn, eversnw
Every model is also included as .gltf (with its .bin, sharing the DAE's
PNGs), which carries its animation clips as well.
