OLD CAR
inFAMOUS 2 | PlayStation 3

CONTENTS
Old_Car.dae
Textures/
Shader_Baked/

NOTES
Old Car from the UGC editor's Core Objects category. Includes one shared unbaked model and eleven shader-baked color and marking variants, with the original wheel and steering-wheel pivots.

HEADLIGHTS AND TAILLIGHTS
For the shader-baked models in Blender, open Material Properties > Surface > Emission and set Strength to 1 on materials with these endings:

_surface_023: taillights.
_surface_024 and _surface_025: headlights; enable both materials.

The emission textures are already assigned. Set Strength to 0 to turn the lights off. Use Material Preview or Rendered shading to view the materials. Automatic day/night switching, bloom, and projected headlight beams are not included.

GLASS
If the glass appears noisy when moving the camera in EEVEE, set Material Properties > Settings > Surface > Render Method to Blended on materials ending in _surface_008, _surface_017, and _surface_022.

The baked glass uses fixed opacity and reflections rather than the game's changing, view-dependent effect. Original reflection textures are included in Textures/Reflections/.

WHEELS AND STEERING
In Object Mode, rotate the named wheel mesh parents or Steering_Wheel. Each wheel parent moves its wheel and tire together.

CREDITS
Ripped by TheLearnedHand.
Original game assets: Sucker Punch Productions / Sony Computer Entertainment.
