NEWSPAPER MACHINE
inFAMOUS 2 | PlayStation 3

CONTENTS
Newspaper_Machine.obj
Newspaper_Machine.mtl
Textures/
Shader_Baked/

NOTES
Newspaper Machine from the UGC editor's Street Scenes category.
The main OBJ uses the original extracted textures. Shader_Baked contains an
additional version with static shader-derived materials, including the glass
color, reflection color, and opacity. Dynamic viewing-angle changes from the
game's shader are not preserved by the static bake.

USAGE
Extract the complete ZIP, keeping each OBJ beside its MTL and Textures folder.
Import the OBJ in Shader_Baked to use the baked window effect.

BLENDER EEVEE GLASS DISPLAY
Blender may import the glass using Dithered transparency. This can look grainy
or staticky while the camera moves; the noise is a viewport rendering effect.
For smooth glass:
1. Select the glass pane.
2. Open Material Properties.
3. Expand Settings, then Surface.
4. Scroll down to Render Method and change Dithered to Blended.
Repeat for each glass material as needed. Blended can have sorting limitations
where transparent surfaces overlap.

Render Method is a Blender-specific setting that OBJ/MTL cannot store. It must
be selected after import if Blender defaults to Dithered. No helper script or
.blend file is required. This display setting does not alter the texture pixels.

CREDITS
Ripped by TheLearnedHand.
Original game assets: Sucker Punch Productions / Sony Computer Entertainment.
