Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
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| Category | GameCube |
| Assets | 254 |
| Hits | 1,922,785 |
| Comments | 40 |
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Alternative Names (10):
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Paper Mario : La Porte millénaire (French), Paper Mario 2, Paper Mario: Die Legende vom Äonentor (German), Paper Mario: La Puerta Milenaria (Spanish), PM: TTYD, PMTTYD, TTYD, 페마 천년문, 페이퍼 마리오 1000년의 문 (Korean), 페이퍼 마리오 천년의 문 (Korean)
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[8]
Playable Characters
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[90]
Non-Playable & Temporary Characters
Black Chest Demon
Bob-omb NPC
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Bob-omb Sailor
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Bootler
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Bow
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Bub
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Bub-ulb
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Charlieton
Cheep Cheep
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Chef Shimi
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Chet Rippo
Crow
Dazzle
Don Pianta
Doogan
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Dupree
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Fahr Outpost Bob-ombs
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Flavio
Francesca
Frankie
General White
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Glitz Pit Security
Goldbob
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Goomba NPC
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Grifty
Grubba
Hayzee
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Heff T.
Herb T.
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Ishnail
Jabbi
Jabble
Jerry
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Jolene
Jolene (X)
Koopa Troopa NPC
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Koopie Koo
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Koopley
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Kroop
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Lahla & Peeka
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Lakitu Cameraman
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Lakitu NPC
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Lucky
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Luigi
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Mayor Dour
Merlee
Merlon
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Merluvlee
Mr. Hoggle
Mystery Merchant
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Pa-Patch
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Parakarry
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Parrot
Pennington & Bumpty
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Pianta Mobster
Pig
Podley
Prince Mush
Princess Peach
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Professor Frankly
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Pungent
Pungry
Puni
Puni Elder
Puniper
Ratooey
Reporter
Screamy
Silvia
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Squeek
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Toad (Female)
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Toad (Male)
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Toad Child
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Toad Innkeeper
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Toad Waitress
Toadette
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Toadsworth
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Toodles
Torque
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The Traveling Sisters 3
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Twilighter Child
Twilighter Man
Twilighter Shop Manager
Twilighter Shopkeeper
Twilighter Woman
Whacka
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Wonky
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Yoshi
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Zess T.
Zip Toad
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[33]
Enemies
Bandit
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Bill Blaster
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Blooper (Enemy)
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Bob-omb
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Boo
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Bristle
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Bulky Bob-omb
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Bullet Bill
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Buzzy Beetle
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Chain Chomp
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Cleft
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Craw
Crazy Dayzee
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Dry Bones
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Fuzzy
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Goomba
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Hammer Bro
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Koopa Troopa
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Koopatrol
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Lakitu
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Lava Bubble
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Magikoopa
Nibbles
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Pider
Piranha Plant
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Pokey
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Ruff Puff
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Spinia
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Spiny
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Swooper
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Wizzerd
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X-Naut
Yux
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[16]
Bosses
Atomic Boo
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Beldam
Blooper (Boss)
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Bowser
Cortez
Doopliss
Grodus
Hooktail
Kammy
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Lord Crump
Macho Grubba
Magnus von Grapple
Marilyn
Rawk Hawk
Shadow Queen
Smorg
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Effects
Basin
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Blue Ring Effect
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Boggly Woods Flower
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Bowser Statue
Bucket
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Clock Out
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Electrified
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Explosion
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Fire Effects
Magical Map Light Beam
Meteor
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Mystery?
Petal Meadows Grass
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POW Block
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Shadow Queen Tornado
Sleepy Sheep
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Spell Circle
Stage Light
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Text Box Star
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Thousand-Year Door Spiral Effect
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[23]
Objects
Big Blocks
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Black Chest
Blocks
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Coral
Crystal Stars
Goal Pole
Golden Treasure Chest
Ground Pound Panel
Heart Block
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Lock
Magical Map
Magical Map (Cutscene)
Moving Blocks
Pipes
Riverside Station Switches
Save Block
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Shine Block
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Spike Trap
Switch
Switch Block
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Trampoline
Treasure Chest
X-Naut Fortress Chest
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[28]
Locations
Boat Cutscenes
Boggly Woods
Bowser Stages
Bowser's Castle
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Creepy Steeple
Excess Express
Fahr Outpost
Glitzville
The Great Tree
Hooktail Castle
Keelhaul Key
Mario's House
The Moon
Palace of Shadow
Petal Meadows
Petalburg
Pianta Parlor Games
Pirate's Grotto
The Pit of 100 Trials
Poshley Heights
Rawk Hawk's Training Room
Riverside Station
Rogueport
Rogueport Sewers
Shhwonk Fortress
Twilight Town
Twilight Trail
X-Naut Fortress
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[24]
Battle Stages
Boggly Woods Backgrounds
Creepy Steeple Backgrounds
Excess Express Backgrounds
Fahr Outpost Backgrounds
Glitzville Backgrounds
The Great Tree Backgrounds
Hooktail Castle Backgrounds
Keelhaul Key Backgrounds
The Moon Backgrounds
Palace of Shadow Backgrounds
Petal Meadows Backgrounds
Pirate's Grotto Backgrounds
The Pit of 100 Trials Backgrounds
Poshley Heights Backgrounds
Riverside Station Backgrounds
Rogueport Backgrounds
Rogueport Sewers Backgrounds
Shhwonk Fortress Backgrounds
Stage (A-List Star)
Stage (B-List Star)
Stage (Rising Star)
Stage (Superstar)
Twilight Trail Backgrounds
X-Naut Fortress Backgrounds
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[12]
Unused Content
Comments (40)
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@Jack The Hack no? That isn't what that video is about at all? Skawo found the models and animations for the old partners in the game's files and added them as NPC's with his own custom dialogue for each one. All the PM64 partners minus Bow are unused in the final game.
The ones labeled "_tri" are triangulated. The game's models are naturally n-gons, which not all programs support, so I included triangulated versions.
What's the difference between the files with and without _tri btw? I know on import into Blender the textures don't show up so i have to manually plug them in
@BillepBillep Technically they still are sprites, they're just split into separate pieces that are animated separately.
Wondering if you have the tool you used available for others to try out. Maybe someone from the TTYD community can try to refine it.
i hope the ttyd sprites in spriters don't move
that would be really sad
that would be really sad
I can't rip stages yet, sadly. They seem to use a different format than characters.
wait... THE REST OF THE PARTNERS FROM PAPER MARIO 1 WERE IN THIS GAME TOO?!
question, can stages be ripped?
I've been waiting on someone to do this for FOREVERRRR. Thank you so much! :)
I mean, even Color Splash and Origami King's sprites are technically models. To exist in 3D space i'm pretty sure they have to be, even if they're visually just sprites.
Never realized these were actually models rather than collections of sprites (something like the Hookbill sprites in Yoshi's Island). By RII, you mean Retriever II?
SPM uses the exact same model format so it should.
Maybe. I haven't tried yet.
@Peardian, does it work with Super Paper Mario models?
I wrote a custom script which piggybacks on RII's old model viewer, using the source code to organize the debug data into a structure I can import. The process is very complex and involves a lot of manual effort. I really hope that someone creates a better, fully-automated tool sometime soon.
nintendo toolbox i assume
Woah! what tools were used for ripping these? previously I had to get each vertex of a model manually in hex.
Wow.
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