Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

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Category | GameCube |
Assets | 254 |
Hits | 1,886,245 |
Comments | 40 |
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Alternative Names (10):
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Paper Mario : La Porte millénaire (French), Paper Mario 2, Paper Mario: Die Legende vom Äonentor (German), Paper Mario: La Puerta Milenaria (Spanish), PM: TTYD, PMTTYD, TTYD, 페마 천년문, 페이퍼 마리오 1000년의 문 (Korean), 페이퍼 마리오 천년의 문 (Korean)
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[8]
Playable Characters
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[90]
Non-Playable & Temporary Characters
Black Chest Demon

Bob-omb NPC
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Bob-omb Sailor
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Bootler
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Bow
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Bub
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Bub-ulb
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Charlieton

Cheep Cheep
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Chef Shimi
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Chet Rippo

Crow

Dazzle

Don Pianta

Doogan
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Dupree
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Fahr Outpost Bob-ombs
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Flavio

Francesca

Frankie

General White
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Glitz Pit Security

Goldbob
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Goomba NPC
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Grifty

Grubba

Hayzee
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Heff T.

Herb T.
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Ishnail

Jabbi

Jabble

Jerry
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Jolene

Jolene (X)

Koopa Troopa NPC
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Koopie Koo
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Koopley
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Kroop
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Lahla & Peeka
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Lakitu Cameraman
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Lakitu NPC
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Lucky
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Luigi
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Mayor Dour

Merlee

Merlon
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Merluvlee

Mr. Hoggle

Mystery Merchant
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Pa-Patch
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Parakarry
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Parrot

Pennington & Bumpty
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Pianta Mobster

Pig

Podley

Prince Mush

Princess Peach
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Professor Frankly
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Pungent

Pungry

Puni

Puni Elder

Puniper

Ratooey

Reporter

Screamy

Silvia
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Squeek
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Toad (Female)
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Toad (Male)
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Toad Child
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Toad Innkeeper
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Toad Waitress

Toadette
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Toadsworth
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Toodles

Torque
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The Traveling Sisters 3
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Twilighter Child

Twilighter Man

Twilighter Shop Manager

Twilighter Shopkeeper

Twilighter Woman

Whacka
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Wonky
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Yoshi
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Zess T.

Zip Toad

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[33]
Enemies
Bandit
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Bill Blaster
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Blooper (Enemy)
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Bob-omb
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Boo
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Bristle
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Bulky Bob-omb
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Bullet Bill
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Buzzy Beetle
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Chain Chomp
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Cleft
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Craw

Crazy Dayzee
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Dry Bones
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Fuzzy
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Goomba
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Hammer Bro
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Koopa Troopa
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Koopatrol
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Lakitu
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Lava Bubble
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Magikoopa

Nibbles
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Pider

Piranha Plant
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Pokey
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Ruff Puff
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Spinia
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Spiny
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Swooper
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Wizzerd
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X-Naut

Yux
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[16]
Bosses
Atomic Boo
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Beldam

Blooper (Boss)
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Bowser

Cortez

Doopliss

Grodus

Hooktail

Kammy
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Lord Crump

Macho Grubba

Magnus von Grapple

Marilyn

Rawk Hawk

Shadow Queen

Smorg
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Effects
Basin
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Blue Ring Effect
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Boggly Woods Flower
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Bowser Statue

Bucket
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Clock Out
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Electrified
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Explosion
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Fire Effects

Magical Map Light Beam

Meteor
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Mystery?

Petal Meadows Grass
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POW Block
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Shadow Queen Tornado

Sleepy Sheep
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Spell Circle

Stage Light
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Text Box Star
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Thousand-Year Door Spiral Effect

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[23]
Objects
Big Blocks
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Black Chest

Blocks
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Coral

Crystal Stars

Goal Pole

Golden Treasure Chest

Ground Pound Panel

Heart Block
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Lock

Magical Map

Magical Map (Cutscene)

Moving Blocks

Pipes

Riverside Station Switches

Save Block
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Shine Block
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Spike Trap

Switch

Switch Block
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Trampoline

Treasure Chest

X-Naut Fortress Chest

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[28]
Locations
Boat Cutscenes

Boggly Woods

Bowser Stages

Bowser's Castle
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Creepy Steeple

Excess Express

Fahr Outpost

Glitzville

The Great Tree

Hooktail Castle

Keelhaul Key

Mario's House

The Moon

Palace of Shadow

Petal Meadows

Petalburg

Pianta Parlor Games

Pirate's Grotto

The Pit of 100 Trials

Poshley Heights

Rawk Hawk's Training Room

Riverside Station

Rogueport

Rogueport Sewers

Shhwonk Fortress

Twilight Town

Twilight Trail

X-Naut Fortress

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[24]
Battle Stages
Boggly Woods Backgrounds

Creepy Steeple Backgrounds

Excess Express Backgrounds

Fahr Outpost Backgrounds

Glitzville Backgrounds

The Great Tree Backgrounds

Hooktail Castle Backgrounds

Keelhaul Key Backgrounds

The Moon Backgrounds

Palace of Shadow Backgrounds

Petal Meadows Backgrounds

Pirate's Grotto Backgrounds

The Pit of 100 Trials Backgrounds

Poshley Heights Backgrounds

Riverside Station Backgrounds

Rogueport Backgrounds

Rogueport Sewers Backgrounds

Shhwonk Fortress Backgrounds

Stage (A-List Star)

Stage (B-List Star)

Stage (Rising Star)

Stage (Superstar)

Twilight Trail Backgrounds

X-Naut Fortress Backgrounds

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[12]
Unused Content
Comments (40)
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@Jack The Hack no? That isn't what that video is about at all? Skawo found the models and animations for the old partners in the game's files and added them as NPC's with his own custom dialogue for each one. All the PM64 partners minus Bow are unused in the final game.


The ones labeled "_tri" are triangulated. The game's models are naturally n-gons, which not all programs support, so I included triangulated versions.

What's the difference between the files with and without _tri btw? I know on import into Blender the textures don't show up so i have to manually plug them in

@BillepBillep Technically they still are sprites, they're just split into separate pieces that are animated separately.

Wondering if you have the tool you used available for others to try out. Maybe someone from the TTYD community can try to refine it.

i hope the ttyd sprites in spriters don't move
that would be really sad
that would be really sad

I can't rip stages yet, sadly. They seem to use a different format than characters.

wait... THE REST OF THE PARTNERS FROM PAPER MARIO 1 WERE IN THIS GAME TOO?!

question, can stages be ripped?

I've been waiting on someone to do this for FOREVERRRR. Thank you so much! :)

I mean, even Color Splash and Origami King's sprites are technically models. To exist in 3D space i'm pretty sure they have to be, even if they're visually just sprites.

Never realized these were actually models rather than collections of sprites (something like the Hookbill sprites in Yoshi's Island). By RII, you mean Retriever II?

SPM uses the exact same model format so it should.

Maybe. I haven't tried yet.

@Peardian, does it work with Super Paper Mario models?

I wrote a custom script which piggybacks on RII's old model viewer, using the source code to organize the debug data into a structure I can import. The process is very complex and involves a lot of manual effort. I really hope that someone creates a better, fully-automated tool sometime soon.

nintendo toolbox i assume

Woah! what tools were used for ripping these? previously I had to get each vertex of a model manually in hex.

Wow.
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