Paper Mario: The Thousand-Year Door


Game Info arrow_drop_down favorite
Category GameCube
Assets 254
Hits 1,886,245
Comments 40
Tags (31): arrow_right
Alternative Names (10): arrow_right
Paper Mario : La Porte millénaire (French), Paper Mario 2, Paper Mario: Die Legende vom Äonentor (German), Paper Mario: La Puerta Milenaria (Spanish), PM: TTYD, PMTTYD, TTYD, 페마 천년문, 페이퍼 마리오 1000년의 문 (Korean), 페이퍼 마리오 천년의 문 (Korean)
arrow_drop_down [8] Playable Characters
arrow_drop_down [90] Non-Playable & Temporary Characters
arrow_drop_down [33] Enemies
arrow_drop_down [16] Bosses
arrow_drop_down [20] Effects
arrow_drop_down [23] Objects
arrow_drop_down [28] Locations
arrow_drop_down [24] Battle Stages
arrow_drop_down [12] Unused Content

Comments (40)


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@Jack The Hack no? That isn't what that video is about at all? Skawo found the models and animations for the old partners in the game's files and added them as NPC's with his own custom dialogue for each one. All the PM64 partners minus Bow are unused in the final game.
Proking235 Feb 25, 2021 7:57 AM
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arent all of the old partners NPCs in the game?

https://www.youtube.com/watch?v=Af1lbUDWElQ
Jack The Hack Feb 19, 2021 9:13 AM
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The ones labeled "_tri" are triangulated. The game's models are naturally n-gons, which not all programs support, so I included triangulated versions.
Peardian Senior Staff Jan 1, 2021 12:05 AM *
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What's the difference between the files with and without _tri btw? I know on import into Blender the textures don't show up so i have to manually plug them in
Fawfulthegreat64 Nov 6, 2020 2:02 PM
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@BillepBillep Technically they still are sprites, they're just split into separate pieces that are animated separately.
thatrs Oct 21, 2020 2:19 AM
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Wondering if you have the tool you used available for others to try out. Maybe someone from the TTYD community can try to refine it.
Fawfulthegreat64 Oct 11, 2020 8:31 AM
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i hope the ttyd sprites in spriters don't move
that would be really sad
thebulbmin Oct 3, 2020 8:48 PM
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I can't rip stages yet, sadly. They seem to use a different format than characters.
Peardian Senior Staff Sep 19, 2020 5:31 PM
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wait... THE REST OF THE PARTNERS FROM PAPER MARIO 1 WERE IN THIS GAME TOO?!
Draco Rex Sep 19, 2020 5:13 PM
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question, can stages be ripped?
Draco Rex Sep 19, 2020 5:12 PM
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I've been waiting on someone to do this for FOREVERRRR. Thank you so much! :)
zach Sep 11, 2020 4:22 PM
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I mean, even Color Splash and Origami King's sprites are technically models. To exist in 3D space i'm pretty sure they have to be, even if they're visually just sprites.
Fawfulthegreat64 Sep 6, 2020 5:13 AM
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Never realized these were actually models rather than collections of sprites (something like the Hookbill sprites in Yoshi's Island). By RII, you mean Retriever II?
BillepBillep Sep 2, 2020 8:29 AM
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SPM uses the exact same model format so it should.
Poudink Aug 31, 2020 6:01 PM
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Maybe. I haven't tried yet.
Peardian Senior Staff Aug 31, 2020 4:25 AM
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@Peardian, does it work with Super Paper Mario models?
Stix Aug 31, 2020 3:08 AM
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I wrote a custom script which piggybacks on RII's old model viewer, using the source code to organize the debug data into a structure I can import. The process is very complex and involves a lot of manual effort. I really hope that someone creates a better, fully-automated tool sometime soon.
Peardian Senior Staff Aug 30, 2020 4:15 AM
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nintendo toolbox i assume
Stix Aug 30, 2020 4:10 AM
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Woah! what tools were used for ripping these? previously I had to get each vertex of a model manually in hex.
FluffaMario Aug 30, 2020 3:32 AM
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Wow.
JJ314 Aug 30, 2020 2:33 AM
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