Paratroopa


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Asset Info favorite
Name Paratroopa
Category GameCube
Game Mario Kart: Double Dash!!
Section Racers
Submitted April 10, 2018
Uploaded By Peardian
Size 66.73 KB (12 items) arrow_right
  • Paratroopa/driver.dae
  • Paratroopa/driver_200.dae
  • Paratroopa/k_hilight_mario5.png
  • Paratroopa/materials.txt
  • Paratroopa/patapata_tx_64.png
  • Paratroopa/pata_all_tx.png
  • Paratroopa/pata_eye.0.png
  • Paratroopa/pata_eye.1.png
  • Paratroopa/pata_eye.2.png
  • Paratroopa/pata_eye.3.png
  • Paratroopa/pata_eye.4.png
  • Paratroopa/pata_eye.5.png
Format ZIP (application/zip)
Hits 8,744

Comments (5)


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huh
squidiskool Mar 5, 2021 11:55 PM
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That, and the person who ripped this didn't bother fixing the normals.
Untitled-1 Mar 5, 2021 11:25 PM
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Also because since there are over 8 racers - 16 if counting 2 per kart. having 16 racers in a high poly count would be unneccesary strain on the Gamecube
deefordog Apr 24, 2018 4:18 PM
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@Villager Because of the lack of shaders, I think. Games of this era relied very heavily on texture and light working together very specifically to keep up an illusion of pure smoothness. When the light is neutral with no effects to it, like in a model render, the illusion is shattered.

At least, I think that's how it works, but I'm no expert.
Doc von Schmeltwick Apr 11, 2018 5:25 PM
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Why does he look Low Poly?
Villager of SmashVille Apr 11, 2018 4:33 PM