Paratroopa
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Asset Info favorite | |
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Name | Paratroopa |
Category | GameCube |
Game | Mario Kart: Double Dash!! |
Section | Racers |
Submitted | April 10, 2018 |
Uploaded By | Peardian |
Size |
66.73 KB (12 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 8,744 |
Comments (5)
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huh

That, and the person who ripped this didn't bother fixing the normals.

Also because since there are over 8 racers - 16 if counting 2 per kart. having 16 racers in a high poly count would be unneccesary strain on the Gamecube

@Villager Because of the lack of shaders, I think. Games of this era relied very heavily on texture and light working together very specifically to keep up an illusion of pure smoothness. When the light is neutral with no effects to it, like in a model render, the illusion is shattered.
At least, I think that's how it works, but I'm no expert.
At least, I think that's how it works, but I'm no expert.

Why does he look Low Poly?