F-Zero GX
F-Zero GX

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[43]
Pilots
Antonio Guster (Low-Poly)

Baba (Low-Poly)

Beastman (Low-Poly)

Billy (Low-Poly)

Bio Rex (Low-Poly)

Black Shadow (Low-Poly)

Blood Falcon (Low-Poly)

Captain Falcon (Low-Poly)

Dai (Low-Poly)

Daigoroh (Low-Poly)

Deathborne (Low-Poly)

Digi-Boy (Low-Poly)

Don Genie (Low-Poly)

Dr. Clash (Low-Poly)

Dr. Stewart (Low-Poly)

Draq (Low-Poly)

Gen (Low-Poly)

Gomar (Low-Poly)

Jack Levin (Low-Poly)

James McCloud (Low-Poly)

Jody Summer

John Tanaka (Low-Poly)

Kate Alen (Low-Poly)

Leon (Low-Poly)

Lily Flyer (Low-Poly)

Michael Chain (Low-Poly)

Mighty Gazelle (Low-Poly)

Mr. EAD (Low-Poly)

Mrs. Arrow (Low-Poly)

Octoman (Low-Poly)

Phoenix (Low-Poly)

Pico (Low-Poly)

PJ (Low-Poly)

Princia Ramode (Low-Poly)

QQQ (Low-Poly)

Roger Buster (Low-Poly)

Samurai Goroh (Low-Poly)

San (Low-Poly)

Shioh (Low-Poly)

Silver Neelson (Low-Poly)

The Skull (Low-Poly)

Spade (Low-Poly)

Super Arrow (Low-Poly)

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[27]
Courses
Aeropolis Background

Aeropolis Dragon Slope

Aeropolis Multiplex

Aeropolis Screw Drive

Big Blue Background

Big Blue Drift Highway

Big Blue Ordeal

Casino Palace Background

Casino Palace Double Branches

Cosmo Terminal Trident

Fire Field Cylinder Knot

Fire Field Undulation

Lightning Background

Lightning Half-Pipe

Lightning Loop Cross

Lightning Thunder Road

Mute City Background

Mute City Serial Gaps

Mute City Sonic Oval

Mute City Twist Road

Outer Space Background

Phantom Road Background

Phantom Road Slim-Line Slits

Port Town Background

Port Town Cylinder Wave

Port Town Long Pipe

Sand Ocean Background

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[1]
Story Mode Courses
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[1]
Miscellaneous
Comments (35)
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@MissMoonshadow0501: Yes, but unless there's any new differences to the textures, there's no point. It's still the same game, with the exact same file format.

Would it be possible to rip the models from the NSO version of the game? Same with the other GameCube and N64 games? I'm not asking anyone else to do it, I'm just genuinely curious. I'm just wondering if it's possible to do so, or if you'd have to do it through the original game on its original console?

You know, if it weren't for the problems on gmod, I would maybe ask someone to make models out of the racers.

@ElQuiltroAV: We do not accept models whose textures have been merged into a texture map. If you want the model's textures to be combined together for the sake of convenience or a specific game engine, you'll have to do it yourself.

For the one that submits the machines models, please try using a single image or texture map for every vehicle. The ones provided by Electropolitan have missing textures and many pieces. For comparison, the 30 original ones found on Super Smash Bros. Brawl use the GX textures very well implemented.

Good news everyone. I am going to rip the F-Zero machines' models. However some of them are missing textures so I will be using Ninja Ripper to get them one by one.

@Electropolitan there is also a debug menu in the Japanese version where you can view the character models and there might be a way to rip them. https://youtu.be/f5BWM17HlaI

Can't wait to get the Machines

It makes me happy to see this game's characters getting ripped.

@Electropolitan Thank you! You are a Godsend!

As it's been almost 7 months since I've submitted models for this game and have yet to receive a response, I've decided to extract and upload about every model in GX. Machines, Racers (Low & High Poly) and Courses are all here - https://mega.nz/#F!EegnEKZS!IgFKozFX0y1yrT3HGyslUA
If you have any questions or comments, feel free to message me. I'll respond faster if it's through Discord, Electropolitan#3750 is where I can be reached.
If you have any questions or comments, feel free to message me. I'll respond faster if it's through Discord, Electropolitan#3750 is where I can be reached.

@GW8 In most cases they're in separate file directories. However, Sand Ocean is pretty mixed. https://gamebanana.com/tools/6189 Using this tool will allow you to extract it.

How do you rip the tracks separate from the environment and backgrounds?

@CashmereNoh https://www.mediafire.com/file/bvvlw1tlg1bwo09/blood_sel_3000%2Clz%2Carc.zip/file here ya are. The chara folder are the actual in-game files. tpl are textures, gma model. The model folder is what I exported. the motion folder puts everything together. Idk how to implement the script onto him. The lowpoly models do not need a script.

Yo, anyone got the character model rips or how I can rip them? I'm looking to edit the Blood Falcon model.

Heh, I don't think I'd be doing any competing. I'm keeping my worlds unlisted.

Heheh. May the best world creator win!

Heh, that's actually why I'm using these models. Quite interesting to see someone else doing it too.

Hopefully we can get some Machines by themselves and more maps/backgrounds. I want to make some of these playable maps in VRChat.

@XiconDestoroyah Yeah, I've submitted some in late July. Takes some time for them to get approved.
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