Donkey Kong
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Asset Info favorite | |
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Name | Donkey Kong |
Category | GameCube |
Game | Donkey Kong Jungle Beat |
Section | Playable Characters |
Submitted | February 6, 2021 |
Uploaded By | Peardian |
Additional Credits | MegaPokéSonicX |
Size |
1.82 MB (108 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 8,599 |
Comments (12)
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How could you recreate the fur shells in your 3D program of choice?

EXPAND DONG

monke

@NES Boy & @marioandsonicfan04: Fur shaders are generated by the game, so they aren't truly part of the model. However, with enough knowledge of the game engine, someone could simulate it.

Where is face 18 used? I've never seen that in-game before...

@NES Boy They are in a file named donkey.fur.txt found in the same location as the model's .bdl file but I don't exactly know how to apply the fur effects to the model

Donkey Pog

Wait a banana-picking minute. Where the heck are the fur effects?

Here's how it was achieved:

Here's how it was achieved:


Whoa, DK got his teeth beaten right out of his head!

Donkey Poggers.

Basically, instead of messing around with the face mesh what they do is switch between the other faces when they need to. :)

whats with all the "extra" faces i dont do like game levels of 3d model work sothis could be a super basic thing im just kinda curious