The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks

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[13]
Characters
Bunnio
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Ferrus
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Joe
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Joynas
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Linebeck III
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Link (Engineer)
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Link (Tunic)
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Nico
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Postman
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Rei
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Russell
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Steem
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Zelda
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[5]
Enemies
Bulblin
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Octorok
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Phantom (Multiplayer)
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Rat
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White Wolfos
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[6]
Bosses & Mini-Bosses
Big Blin
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Cragma
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Fraaz
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Malladus
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Phytops

Stagnox
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[6]
Items
Bow of Light
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Lokomo Sword
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Recruit's Sword
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Sand Wand
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Spirit Flute
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Wooden Shield
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[8]
Train Cars
Cake Passenger Car
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Honey Cannon
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Pie Freight Car
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Practical Cannon
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Solid Passenger Car
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Spirit Engine
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Sweet Engine
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Trusty Freight Car
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[5]
Map Objects
Hyrule Castle
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Palm Tree
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Snow Temple
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Tower of Spirits
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Tree
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[7]
Locations
Comments (51)
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I meant the Phantom Zelda textures.

I've found the textures and model for Princess Zelda, however I have yet to locate her ghost form.
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The Phantom files will take a bit longer to send than I expected. I've been working more than usual, but things should slow down in a couple of weeks. With any luck I'll find them in the meantime, but unfortunately I have other important projects to finish. So time's a bit hard to come by right now.
EDIT
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The Phantom files will take a bit longer to send than I expected. I've been working more than usual, but things should slow down in a couple of weeks. With any luck I'll find them in the meantime, but unfortunately I have other important projects to finish. So time's a bit hard to come by right now.

OBJ and PNG are fine.
Do they have the Zelda textures?
Do they have the Zelda textures?

Cool, I'll send them once I find them. And as for re-projecting UVs in Blender? I'd recommend trying to find a youtube tutorial. If you can't, just download the student version of Autodesk Maya 2015/2016 and use that to re-project them. It's incredibly easy.
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What file type do you want them in? OBJ and PNG? Etc etc.
EDIT
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What file type do you want them in? OBJ and PNG? Etc etc.

I'd like all of them if that's alright.
Also, do you know how to re-project the UVs in Blender?
Also, do you know how to re-project the UVs in Blender?

Alright, cool. But you are aware you'll need to re-project the UVs from scratch, right? Also, would you like all of the phantoms, or a select few?

I would like that. But I just need the textured model, I can rig it myself.

I could rip a few and try to send them your way, if you'd like. But be warned, their UVs will be broken BEYOND repair. Also, their rig will not survive.

Has anyone ripped the Phantoms yet?

I've been messing around with ripping models from this game, and I've run into a problem when I export an OBJ from MKDSCM: the UVs are a complete mess. Does anyone know of a way to fix this other than manually re-projecting the UVs onto the model?

is it possible to ask for train parts? id love to have that whole skull train set! some enemies too? like rocktite, zolas, octoroks. I second the lokomo sword!

Yes, as one of the link rips contains it. IDK about the Hi poly GI model though.

Would the Lokomo Sword be available at all? o:

That, my friend....... is glorious . _ .

Just hold on. This stuff ain't the easiest. It takes time to find the right models. And fix the textures for them. I know how this stuff works as well. Here's a little taste at a model I've ripped from the game:


And the Rest of the Trains?

Any chance we could get Cole or Byrne?

Here, I think, it takes ages for models to be accepted, but its worth the wait.

But where have you uploaded them to?
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Do you have a Skype account or something I could add you on? (for sending these once I locate and save them) I'd just rather not bother with something like media fire : /