Mario
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Asset Info favorite | |
---|---|
Name | Mario |
Category | DS / DSi |
Game | New Super Mario Bros. |
Section | Playable Characters |
Submitted | October 15, 2015 |
Uploaded By | TeridaxXD001 |
Size |
138.36 KB (22 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 54,267 |
Comments (20)

@DragonBreath Yeah!

Anyone else thought Mario said "thank you tonight" at the end of levels?

"That's-a so nice!"? More like "Thank you so nice-a!"...

@SuperKonaBros I'd beg to differ, I find the art style of Mario 64 DS/NSMB very charming, and it is mostly because of the textures giving the model most of the detail instead of the polygons

this looks exactly like the double dash model. they probably reused the model and lowered the texture resolution

@KartMakerBrosU The Blue Shell model is actually in the Items section and Mario's small model is in the .zip folder. The Fire Mario texture is in the .zip folder too.

NSMB interestingly has higher poly models than SM64DS for Mario and Luigi's regular models, but used lower poly models from SM64DS as the base for the small models, textures are also a little differently compressed.
This rip seems to be missing Mario's head texture for his fire form and Luigi is missing a lot of content in his rip too, might try updating both of the brothers once I figure out how to rip the alternate palettes for Mario and Luigi's clothing
This rip seems to be missing Mario's head texture for his fire form and Luigi is missing a lot of content in his rip too, might try updating both of the brothers once I figure out how to rip the alternate palettes for Mario and Luigi's clothing

That’s a so nice

Im 100% sure they reused the character models from 64 DS for the reappearing characters in this game, aside from Peach.

Wait was this the same model used in New Super Mario Bros. DS?

I’m gonna use this for my Super Mario 64 DS rom hack “Super Duper Mario 64 DX”

good textures don't fit low poly models

here i go

Isn't this recycled from SM64DS, but with lower-res textures??

Where is Small Mario, Fire Mario and Blue Shell Mario?

can we add SMD animations?

If you use all_tx then Mario's eyes will be incorrect textures

@Omegaling Jack The game itself features a fixed camera angle that can only show Mario at a limited amount of angles. Therefore, saving them as sprites is acceptable in this case.

If this is a model, how come there is a sprite sheet for Mario in the NSMB section on TSR?
Can you rig it?
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