Diddy Kong Racing DS
Diddy Kong Racing DS

arrow_drop_down
[7]
Racers
Dixie Kong
view_in_ar

Krunch
view_in_ar

T.T.
view_in_ar

Taj
view_in_ar

Timber
view_in_ar

Tiny Kong
view_in_ar

Tiptup
view_in_ar

arrow_drop_down
[3]
Bosses
arrow_drop_down
[1]
Adventure Mode Locations
arrow_drop_down
[1]
Miscellaneous
Comments (11)
You must be logged in to post comments.

BTW AtlasOmegaAlpha figured out how to extract and repack the models and stuff, I'm asking for the source code of his tools so that I can use them and publish my own.

Oh beleive me, i try to get the models with rigging if i can help it, unfortunately i wasn't able to get it from the files, i use Melonripper for games i cant get directly from the files. If youre wondering why theyre saved as DAE thats because Melonripper cant export skeletons but it DOES export the vertex colors in the model geometry, OBJ doesnt support this so theyre exported as DAE to preserve it. Also there actualy are a few differences in some of the models (for example Bluey the walrus is missing his Bowtie thingy in the DS version which is in the N64 version)

Everyone down below, they're static DAE files. They don't have rigging.

@land0n12343 @FabbioGames Ask Eeveeloverthespriter8, they're the user who ripped the models.

@land0n12343 that doesn't work, I tried and well.. *womp womp*

How the heck can you rip DKR DS? I have one idea, apicula ram dumping.

It looks like the models are the same as the N64 but with different textures.

@DigitalDiamal Pretty much yeah

@teh_supar_hackr So it's just a texture right?

@DigitalDiamal Nope, on the DS version it's just a 2D menu with the only 3D things being the character models pasted on the screen.

Is the character selection in this game 3D just like in the previous game?