Sonic (Classic, Low-Poly)
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| Asset Info favorite | |
|---|---|
| Name | Sonic (Classic, Low-Poly) |
| Category | Custom / Edited |
| Game | Sonic the Hedgehog Customs |
| Section | Sonic the Hedgehog |
| Submitted | A long, long time ago |
| Uploaded By | Doc Melonhead |
| Size |
24.76 KB (9 items) arrow_right
|
| Format |
ZIP (application/zip) mtl, obj, png |
| Hits | 62,516 |
Comments (14)
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So like, where's the .md3 that i can edit with quake 3
Esta bien BONITO:>
WHY IS THIS SO GOOOOD AAAAAH-
@UnknownEXE Since they're textures, the only way that I know of is by editing the textures.
EDIT several months later: It might also be possible to move the eyes by changing the UVs.
EDIT several months later: It might also be possible to move the eyes by changing the UVs.
how do i make the eyes, you know, look straight forward
OBJ's only store model, material, texture and geometry data. They dont work well with rigging.
FBX contains rigging, animation, UV, texture, geometry, model and material data.
DAE contains rigging, texture. It's a lot like FBX so I wont explain all that
FBX contains rigging, animation, UV, texture, geometry, model and material data.
DAE contains rigging, texture. It's a lot like FBX so I wont explain all that
OBJs don't retain rigging information.
Just a quick question but is this rigged?
@TSJ most likely to clarify
Just a curiosity, you named these Classic, does this mean you'll eventually make Modern versions? Or was it just for clarity?
Not beyond looking like Sonic...
@RTBush Ok, they look quite similar though...
@ThatGuyWhoMakesGames: Nope, this is the one from Sonic Mania:
https://www.models-resource.com/pc_computer/sonicmania/model/21899/
https://www.models-resource.com/pc_computer/sonicmania/model/21899/
Wait, is this the one in Mania?
