Ninten (Super Smash Bros. N64-Style)


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Asset Info favorite
Name Ninten (Super Smash Bros. N64-Style)
Category Custom / Edited
Game EarthBound Beginnings Customs
Section Ninten
Submitted August 26, 2018
Uploaded By Retro64
Size 15.16 KB (11 items) arrow_right
  • OBJ/4C288BAE_c.png
  • OBJ/5C540517_c.png
  • OBJ/40FBDBBF_c.png
  • OBJ/630A169_c.png
  • OBJ/1776C029_c.png
  • OBJ/cap.png
  • OBJ/ninten.mtl
  • OBJ/ninten.obj
  • OBJ/pants.png
  • OBJ/README.txt
  • OBJ/skin.png
Format ZIP (application/zip)
Hits 10,251

Comments (7)


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I thought N-
Oooh, never mind.
Bromaster Jun 23, 2019 1:04 AM
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@ComJay Trying importing it into Milkshape first, then export it as a different OBJ file, then import THAT into Max.
Hebereke Oct 21, 2018 6:31 PM
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I think that happens when you export from blender with "Objects as OBJ Objects" checked instead of "Objects as OBJ Groups". I saw in a video when I was having a similar problem.
Twilighter Oct 7, 2018 11:34 PM
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@ComJay Sorry to see that, I don't really have an explanation, have you tried any other programs? Do they work there?
Retro64 Oct 7, 2018 5:37 PM
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Is there an explanation on why 3ds Max does this to some models on this site?
Posted Image
Jay6T4 Oct 7, 2018 12:47 PM
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@Doc con Schmeltwick Should be possible, it was mostly texture edits, the only model edits were the head and removal of the backpack.
Retro64 Aug 26, 2018 11:55 AM
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Now all we need is someone to mod this in...
Doc von Schmeltwick Aug 26, 2018 8:36 AM