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Pooka (Low-Poly)


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Asset Info favorite
Name Pooka (Low-Poly)
Category Custom / Edited
Game Dig Dug Customs
Section Enemies
Submitted August 27, 2017
Uploaded By Dreamcasterguy
Size 615.20 KB (7 items) arrow_right
  • Back Piece Texture Map.png
  • Body Texture Map.png
  • Eyes Standard.png
  • Goggles Texture Map.png
  • N64 Pooka.mtl
  • N64 Pooka.obj
  • N64 Pooka Preview.png
Format ZIP (application/zip)
mtl, obj, png
Hits 6,211

Comments (3)


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Sorry, but I have to say it:
AMOGUS
mario121 Feb 9, 2023 5:15 AM
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I feel like his body should be a bill-boarded sphere
ittan-momen Aug 28, 2017 4:39 AM
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I think low poly would be a more correct term for the model.

As there's no way you could get 128x128 textures outta a N64 game, it'd be 64x64 textures stacked with a lower colour count. Even then, that's a tad too much. It'd just be better to use a single 32x32 texture for the body and such. 64x64 is possible, but at a lower colour count.

Sorry for the elitism, but it ain't true N64 quality, and that's a tad misleading to put in the title.
Filler Aug 27, 2017 3:37 PM