Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 24, 2015 2:51 PM | Cloudjor | Game: Mario Kart 8 | Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help! |
| Aug 24, 2015 1:40 PM | Lumcoin | Asset: Lakitu Referee | @Ray Koopa: I already knew that in Blender Render but do you know how i can do it in Cycles Render? (I can find there nothing similar to Mirror Repeat...) |
| Aug 24, 2015 1:38 PM | Ray Koopa | Asset: Lakitu Referee | I simply went with MKWiki, describing these as "referee's", since the game's internal name is simply "JugemObj". |
| Aug 24, 2015 1:32 PM | Ray Koopa | Game: Mario Kart 8 | No problem. Tell me if it worked out =3 |
| Aug 24, 2015 1:11 PM | user619 | Game: Pokémon HeartGold / SoulSilver | Thanks for sharing :) |
| Aug 24, 2015 1:05 PM | user619 | Game: Scooby-Doo! Night of 100 Frights | Thanks :) |
| Aug 24, 2015 11:51 AM | FatalitySonic2 | Asset: Mii | I'm smelling the "Make my Mii !" requests. Anyway, nice job ! |
| Aug 24, 2015 11:17 AM | Lumcoin | Asset: King Dedede | @Random Talking Bush: I had no Problems with the old file (except activating X and Y Mirror Texture repeating) |
| Aug 24, 2015 11:15 AM | Lumcoin | Asset: King Dedede | @David184: I thought the same xD |
| Aug 24, 2015 10:31 AM | Cloudjor | Game: Mario Kart 8 | It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads! |
| Aug 24, 2015 9:50 AM | Ray Koopa | Game: Mario Kart 8 | That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it. |
| Aug 24, 2015 9:45 AM | Volvion | Game: Animal Crossing: New Leaf | For some reason the cyrus-model is totally messed up, Sorry! |
| Aug 24, 2015 9:16 AM | Ton | Asset: Lakitu Referee | A Google search says that he should be called "Flag Man Lakitu" or "Flag Waver Lakitu." |
| Aug 24, 2015 8:53 AM | David184 | Asset: King Dedede | i didn't knew they were 3D models. i though they were just sprites |
| Aug 24, 2015 8:10 AM | Cloudjor | Game: Mario Kart 8 | @ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct) I'm still have no idea why this happends. (tried with 3 versions of maya) |
| Aug 24, 2015 7:35 AM | Ray Koopa | Asset: Lakitu Referee | No problem =) for those having texturing issues after importing it: Make sure Lakitu's textures are set to repeat mirrored. |
| Aug 24, 2015 7:34 AM | Ray Koopa | Asset: Sunshine Airport | @CrashBoomer: Not really =3 |
| Aug 24, 2015 7:33 AM | Ray Koopa | Asset: N64 Royal Raceway | Nice =D Didn't even notice that. 64.64MB would've been better. Hm. I should put in some placeholder files next time xD |
| Aug 24, 2015 7:32 AM | Ray Koopa | Asset: Mii | No. This is just a placeholder included in the model. The face geometry comes from the console. |
| Aug 24, 2015 7:29 AM | Ray Koopa | Game: Mario Kart 8 | I don't think it would be wise to include DAE with it, as it would mean another 30 MB to download (I'm not doing FBX exports). More important would be to check what you miss with the texturing how it's currently done? It's basically how it is read out of the BFRES file, and represented by the OBJ/MAT file very closely. |
| Aug 24, 2015 6:07 AM | Cloudjor | Game: Mario Kart 8 | @Ray koopa thank you for uploading all the race tracks! I have one question, I'm working with maya and although the OBJ's are no problem to import. It's a awfull lot of work to retexture everything. Is it possible for you to Export FBX or DAE so that the textures will already be in place? I understand if it is to much extra work. |
| Aug 24, 2015 6:05 AM | DatHax | Game: Mario Kart 7 | Alright, Wuhu Town is uploaded. |
| Aug 24, 2015 5:53 AM | Random Talking Bush | Asset: King Dedede | Replaced with a re-rip, since the original FBX had broken rigging and the DAE had flipped textures. Send any complaints to my PM box. Actually, don't, because I'm already feeling dumpy as it is. |
| Aug 24, 2015 3:04 AM | Random Talking Bush | Asset: Meta Knight | I've had to replace the submission with a re-rip because the rigging for the model was completely broken in both the FBX and DAE files (and is also the reason why the sword was dislocated). I had a few people complaining to me about this and a few of the Hyrule Warriors models that were accepted recently... |
| Aug 24, 2015 2:46 AM | Lumcoin | Game: Mario Kart 8 | @Tiramisu6: Maybe it has just no textures applied, go to the texture tab (it's in the properties window, the red-white checkered quadrat right to the Material sign) if there is no texture applied click on the None under Tex and select Image or Movie, scroll down to the bottom and click on the box under the already activated box (where a lot of 1.000 are). Scroll up to image and click on open. Then you should have one or more Textures to choose from (depends on the model)* select one, if it looks like this is the right texture, there you have your colored model. If it looks strange you have to try out both of these steps: 1st choose an other texture, if it still looks strange scroll down to image mapping click on image mapping and click on the two quadrats right to the X and Y and try again all textures. *If you have no textures to choose from this model has no textures. |
| Aug 24, 2015 2:05 AM | Lumcoin | Asset: Lakitu Referee | Thanks for uploading, it looks really nice. |
| Aug 24, 2015 2:02 AM | Lumcoin | Asset: Meta Knight | Thanks for uploading, it looks awesome O.O |
| Aug 24, 2015 1:58 AM | Volvion | Game: Animal Crossing: New Leaf | Ok things that'll be added: Kicks, Harriet, Cyrus, Reese, Gracie, Isabelle, some downtown models, some town models and so on... Ps. @Stuff4 It's really nice to hear, that you like them! |
| Aug 24, 2015 1:56 AM | Volvion | Asset: HOME Menu Banner | Yeah :( |
| Aug 24, 2015 12:53 AM | supersmashball | Asset: Meta Knight | Please don't ask why his sword is down 'there'. It imported like that. |
| Aug 23, 2015 10:43 PM | RacingDestiny | Game: Frogger 2: Swampy's Revenge | background pls! |
| Aug 23, 2015 10:20 PM | Cheesy Mac n Cheese | Asset: SpongeBob SquarePants | Wow, other than his nose, his face is just a flat texture. |
| Aug 23, 2015 10:17 PM | Cheesy Mac n Cheese | Asset: Sonic the Hedgehog | In the DX version, didn't they replace this with the SA2 model or something? |
| Aug 23, 2015 10:16 PM | Cheesy Mac n Cheese | Asset: Knuckles the Echidna | I never even noticed any sort of furry texture playing the game. |
| Aug 23, 2015 10:14 PM | Cheesy Mac n Cheese | Asset: Sonic Doll | Not really, considering their sole purpose is being destroyed as target practice. Though I guess that's creepy in itself. |
| Aug 23, 2015 9:39 PM | SmashWaffle | Game: Shrek Super Party | shrek is love, shrek is life |
| Aug 23, 2015 9:38 PM | Kajabberguy | Asset: N64 Royal Raceway | This track takes up almost 64 megabytes of data. hehe |
| Aug 23, 2015 9:37 PM | SmashWaffle | Asset: Bryony | Take out the first y in the name. The creator of this game is confirmed to be a brony. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee |
| Aug 23, 2015 8:40 PM | Ton | Asset: Garbage Can | This is a public works item? |
| Aug 23, 2015 6:16 PM | RacingDestiny | Asset: Cranky Kong (Cutscene) | Cranky's Advice: Git gud |