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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 18, 2015 5:52 PM | tmason101 | Game: Spectrobes Origins | @Hallowpape I think every spectrobe has artwork in the game. It appears when you view the starts and stuff. I was wondering if it was possible that you could extract some artwork from the game to add to the pages that don't have any images? Also is there a way of knowing what the krawl are called? does the file have a name attached to it? That yellow spiky krawl is either called Grekurag, Neokurag or Beskurag |
| Oct 18, 2015 4:54 PM | Onett Person | Game: Sonic Rush | Aren't the sonic colors models just the sonic rush models? |
| Oct 18, 2015 4:31 PM | Hallow | Game: Spectrobes Origins | @JPEG open it with brawlbox to get the models/textures, I uploaded all the models My Current Projects please make sure to check if all the vertex groups work by moving the nw4r/char Root around, if there are any issues you'll have to find the vertex group name and manually edit the mesh's vertex groups @Tmason101 Yes it is. |
| Oct 18, 2015 4:18 PM | tmason101 | Game: Spectrobes Origins | is it possible to rip image files from the game? |
| Oct 18, 2015 2:08 PM | JaysonJeanChannel | Asset: Tails | Wow, Good Job Sega. |
| Oct 18, 2015 1:31 PM | PwnzLPs | Game: The Legend of Zelda: Ocarina of Time 3D | Ripping Models by Request! Check out the forum post here for more info. http://www.vg-resource.com/thread-28018-post-601306.html#pid601306 |
| Oct 18, 2015 1:31 PM | PwnzLPs | Game: The Legend of Zelda: Majora's Mask 3D | Ripping Models by Request! Check out the forum post here for more info. http://www.vg-resource.com/thread-28018-post-601306.html#pid601306 |
| Oct 18, 2015 8:49 AM | tmason101 | Game: Spectrobes Origins | Are you able to rip the menahat planet? |
| Oct 18, 2015 8:44 AM | iyenal | Game: Sonic Lost World | @nobody231 You are right and it's a very good news. There are also other games from Sega will be available on PC : http://www.gamasutra.com/view/pressreleases/255459/ THE_BLUE_BLUR_SPINS_ON_TO_PC_WITH_SONIC_LOSTWORLDtrade.php |
| Oct 18, 2015 8:30 AM | tmason101 | Game: Spectrobes Origins | @Hallowpape hmm, I'm not sure of those ones, maybe Brandon Pow on the spectrobes wiki may know which ones they are, I think he may know more about the krawl. |
| Oct 18, 2015 1:31 AM | Poyo | Asset: Sheik | forward-air forward-air forward-air forward-air forward-air bouncing fish |
| Oct 18, 2015 12:34 AM | Random Talking Bush | Asset: Tails | @Hyoumaru: It's a "fresnel" texture, which basically affects the colouring of the rimlight blending based on lighting conditions. |
| Oct 18, 2015 12:27 AM | Hyoumaru | Asset: Tails | "fal", what's a "fal" texture? |
| Oct 17, 2015 11:50 PM | Miles Prower (Anti-Verse) | Asset: Stardust Speedway | Aside from that English you used, it's left to your mind in my opinion. You have at least two stages to get a Time Stone or two, meaning there's still hope. However, it's never revealed if all Metal Sonic Generators were destroyed, making the player able to interpret their own outcome, I suppose. |
| Oct 17, 2015 11:03 PM | JPEG | Game: Spectrobes Origins | Ok so I have the .brres for optoger can some get the model & texture files from it? https://drive.google.com/file/d/0BxH8nFZdml-rdVNDSXd3cHdCaTQ |
| Oct 17, 2015 9:44 PM | Techokami | Asset: Sonic the Hedgehog | how did you pull this off? Did someone finally make a proper, working NSBMD converter that doesn't crap itself on these models? |
| Oct 17, 2015 9:23 PM | ThatReptilianGuy | Asset: Diddy Kong | Diddy Kong's eyes, though. |
| Oct 17, 2015 8:37 PM | Hallow | Game: Spectrobes Origins | Here are two so far that I need names for, I'll do more later tomorrow. https://imgur.com/a/eXCP9 |
| Oct 17, 2015 7:56 PM | Hallow | Game: Spectrobes Origins | I can't get a render that I think is good enough for doldogo. |
| Oct 17, 2015 7:10 PM | sutinoer | Game: P.N.03 (Product Number Zero Three) | Nice work i hope to see more. |
| Oct 17, 2015 7:03 PM | tmason101 | Game: Spectrobes Origins | It turns out that krawl you have isn't star, it's similar to star but it's a different type of krawl. It's actually called Kurag. |
| Oct 17, 2015 6:59 PM | tmason101 | Game: Spectrobes Origins | Thanks so much for your work. Can you add some planet renders to the wiki please? |
| Oct 17, 2015 6:58 PM | tmason101 | Game: Spectrobes Origins | If you can show me some of the krawl you have I can tell you the names for some of them. I know my krawl well. |
| Oct 17, 2015 6:56 PM | tmason101 | Game: Spectrobes Origins | Damn, he had a physical body in Spectrobes: Beyond the Portals. |
| Oct 17, 2015 6:54 PM | Hallow | Game: Spectrobes Origins | nothing hidden under the cloak mesh or the body mesh same goes for the boots. https://i.imgur.com/1h7h4sa.png |
| Oct 17, 2015 6:50 PM | tmason101 | Game: Spectrobes Origins | Damn, leozar is mashed up pretty bad. I was wondering if it was possible to make edits to the models. I was wondering what Jado looked like without crux's robes or boots on. He might look more like his model in Spectrobes: BTP without them. Is it possible to remove his clothes do a render of Jado without wearing anything? |
| Oct 17, 2015 6:33 PM | Hallow | Game: Spectrobes Origins | You can just edit the textures, just make sure none of them overlap with the other UVs. I'm currently getting models out that I don't have to fix up much, and waiting to do krawl until there's more info/pics of them with names. https://i.imgur.com/qIMa0QJ.png a lot of the vertex groups aren't properly assigned when ripped, requiring me to fix them by hand, same issue with other spectrobes/bosses/krawl. |
| Oct 17, 2015 6:14 PM | tmason101 | Game: Spectrobes Origins | Can you do a 4K render for Jado in his normal and krawl form please? |
| Oct 17, 2015 6:12 PM | tmason101 | Game: Spectrobes Origins | Are there any more types of krawl available? |
| Oct 17, 2015 6:08 PM | tmason101 | Game: Spectrobes Origins | Is it possible to replace the textures with higher quality ones? Similar textures with higher res? If possible I might try remastering the textures in photoshop because when rendered in 4K the textures have to be stretched. |
| Oct 17, 2015 6:07 PM | tmason101 | Game: Spectrobes Origins | Is leozar and rygazelle available yet? |
| Oct 17, 2015 4:49 PM | Telespentry | Asset: Pepe Sword | this is such a rare pepe |
| Oct 17, 2015 3:20 PM | Random Talking Bush | Asset: Cubot | @NaluigiRocks: Every cutscene in the game is pre-rendered, means it's impossible to rip anything from 'em. And I don't think the upcoming PC version will change in that regard. |
| Oct 17, 2015 2:18 PM | Hallow | Game: Spectrobes Origins | They aren't in a format brawlbox recognizes, that should be every weapon now. |
| Oct 17, 2015 2:06 PM | JaysonJeanChannel | Asset: Cubot | Yeah, he has a point. Cubot's head was playable in the circus stages, but his body was only seen in the cutscenes, mostly the opening. |
| Oct 17, 2015 1:33 PM | Naluigi | Asset: Cubot | what about the cutscene model |
| Oct 17, 2015 12:19 PM | Random Talking Bush | Asset: Cubot | Oddly, not in Sonic Lost World. Orbot has a full body, but is cut down to only his head in-game with his glove textures nowhere to be found, and Cubot's got a lot of unused space in his textures for the rest of his body. |
| Oct 17, 2015 12:03 PM | nobody231 | Game: Sonic Lost World | @iyenal You don't need to, it's being ported to Steam. Coming out on November 2nd of this year. |
| Oct 17, 2015 12:02 PM | nobody231 | Asset: Cubot | Wonder where the Cubot with his body is. |
| Oct 17, 2015 12:01 PM | nobody231 | Asset: Tails | RAAAAAAAGEEEEE NOW YOU'RE TRYING TO CONQUER THIS WHOLE SITE! |