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Oct 27, 2015 10:13 PM sonicshadow4731 Asset: Sonic the Hedgehog "We gotta keep on running!"
Oct 27, 2015 10:03 PM powack081 Game: Pokémon X / Y add scenes, houses or models from map please guys please
Oct 27, 2015 9:58 PM powack081 Game: Pokémon Omega Ruby / Alpha Sapphire you cant add house's?! please :P
Oct 27, 2015 8:34 PM Struggleton! Asset: Goomba (Host) Why not just use 3DS Max to convert it to DAE and import it?
Oct 27, 2015 7:18 PM sonicshadow4731 Asset: Sonic Stop, drop, and roll! *Insert Sonic Boom montage*
Oct 27, 2015 7:13 PM Nintega Dario Asset: Goomba (Host) Why not include DAE files for people who use Brawlbox?
Oct 27, 2015 7:00 PM Nintega Dario Asset: Sonic SonicMain7, my friend ShadowLuigi~NG~ is working on it: https://www.youtube.com/watch?v=jSo5o_cD4kc
Oct 27, 2015 12:42 PM tmason101 Game: Spectrobes Origins @Hallowpape See, this kind of artwork as shown on this card http://vignette2.wikia.nocookie.net/spectrobes/images/d/d0/Flamerax_Card_(Front).jpg/revision/latest?cb=20131126142827

I think it may be in the game as the same artwork is shown when using the card input system. Is it possible to extract these images?
Oct 27, 2015 5:29 AM Flusak1235 the spriter Asset: Keaton Mask lol pikachu
Oct 27, 2015 2:26 AM Filler Asset: Rusty Bucket Bay @Red Streak

This was really easy, since I just exported the model from Banjo's Backpack (BK modding tool), I pretty much didn't do much. This is why the tool is also credited for the model export.

And yes, I could rip every stage like this. Characters are harder due to vertex shading giving colours that are not possible thru textures. This is why some models had issues with textures before being rejected.
Oct 27, 2015 12:29 AM Red Streak Asset: Rusty Bucket Bay This is awesome any change you're doing the characters? or are you just doing stages right now. I know ripping is a pain.
Oct 26, 2015 9:53 PM Struggleton! Asset: Question Block damn this render is nice
Oct 26, 2015 6:58 PM Julian0555 Game: The Legend of Zelda: Spirit Tracks @teridax show here
Oct 26, 2015 4:03 PM goldneye Asset: Luigi this model doesn't work in Maya
Oct 25, 2015 6:33 PM dshaynie Asset: Super Sonic This was before sonic 06 set the standered for super sayian hair
Oct 25, 2015 6:00 PM dshaynie Asset: Speed Highway About time i could of used this months when i had a animation deadline and i had to make it from scratch...sorry i just really needed to say it
Oct 25, 2015 5:16 PM Filler Game: Banjo-Kazooie @Lemurboy

It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected.

I am going to upload Rusty Bucket Bay, though,
Oct 25, 2015 3:28 PM Blendernoob64 Asset: 2Fort Oh my god... this is fantastic!
Oct 25, 2015 11:57 AM Hiccup Asset: World 1 The bushes don't look right in the big icon.
Oct 25, 2015 5:43 AM DatHax Game: Super Smash Bros. for Wii U Could somebody rip the animal crossing stage, please?
Oct 25, 2015 12:11 AM Ixbran Game: Hyrule Warriors any chance of the other characters, and their recolors, being added soon?
Oct 24, 2015 10:30 PM Petie Update: Speedy Spectrobes! And then you did like 200 more... I don't know how you do it but it's incredible. Keep up the amazing work, Peardian!
Oct 24, 2015 10:00 PM Kajabberguy Asset: Arwing this should be in the unused section
Oct 24, 2015 5:24 PM A Blob Asset: Blaze the Cat (The model is updated.)
Oct 24, 2015 5:24 PM A Blob Asset: Sonic the Hedgehog (The model is updated.)
Oct 24, 2015 2:26 PM Miles Prower (Anti-Verse) Game: Transformers Devastation Hey, you tried, man, don't try so hard, I tried with some modded stuff and it kept coming out messed up.
Oct 24, 2015 1:23 PM Ray Koopa Asset: Super Sonic Previewing with shadow is absolutely fine...
Oct 24, 2015 1:21 PM Ray Koopa Game: Super Mario 3D World And if the Autodesk DAE export doesn't work because it sucks as always, use OpenCOLLADA: https://www.khronos.org/collada/wiki/OpenCOLLADA
Oct 24, 2015 1:10 PM SomeBadger Game: Animal Crossing: City Folk I like squirrels. Hope y'all can get the squirrels ripped at some point.
Oct 24, 2015 12:56 PM iyenal Game: Super Mario 3D World @roket333 If you rip with BFRES Ripper and 3ds max the models are automatically rigged,but you have to export it in *.dae because wavefront obj don't support bones.
Oct 24, 2015 12:56 PM AliAlhakeem Game: Sonic Dash 2: Sonic Boom yaaaaaaaaaaaay Thank you so much
Oct 24, 2015 10:34 AM Peardian Update: Speedy Spectrobes! Right now, there are over 400 models in the queue. At the time I wrote that, there were over 500.
Oct 24, 2015 10:31 AM JaysonJeanChannel Game: Sonic Dash 2: Sonic Boom Awesome!
Now I'm hoping for badniks I wanna how to create a copy of Crabmeat.
Oct 24, 2015 10:30 AM JaysonJeanChannel Asset: Sonic Yay.
Oct 24, 2015 6:42 AM funeer Game: Sonic the Hedgehog (2006) Can someone import wave ocean?
Oct 23, 2015 9:29 PM Chris Shade Game: Mega Man X8 I'm already having trouble trying to rip Lumine
Oct 23, 2015 1:34 PM JPEG Game: Spectrobes Origins @Hollowpape can you post a .blender project file with a model completely loaded & displayed in blender? & I will use it to try to export it to other programs & I will report back with my progress...

I recommend doing it with Optoger because it has so many texture parts.
Oct 23, 2015 12:46 PM Ray Koopa Game: Mario Kart 8 @ThatTrueStruggle: For some reason, I read Rainbow Road =3
@RafaLuigi: You have to add animations manually, they are not in the model files, as the animation format has not been reversed publically yet. You need to do that in your 3D modelling program of your choice.
Oct 23, 2015 9:31 AM SuperAj3 Game: Sonic Dash 2: Sonic Boom Nice! (I like how these models made it up faster than Runners XD)
Oct 23, 2015 8:44 AM stephpage1976 Game: New Super Mario Bros. Wii Luigi model is it coming
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