Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 27, 2015 10:13 PM | sonicshadow4731 | Asset: Sonic the Hedgehog | "We gotta keep on running!" |
| Oct 27, 2015 10:03 PM | powack081 | Game: Pokémon X / Y | add scenes, houses or models from map please guys please |
| Oct 27, 2015 9:58 PM | powack081 | Game: Pokémon Omega Ruby / Alpha Sapphire | you cant add house's?! please :P |
| Oct 27, 2015 8:34 PM | Struggleton! | Asset: Goomba (Host) | Why not just use 3DS Max to convert it to DAE and import it? |
| Oct 27, 2015 7:18 PM | sonicshadow4731 | Asset: Sonic | Stop, drop, and roll! *Insert Sonic Boom montage* |
| Oct 27, 2015 7:13 PM | Nintega Dario | Asset: Goomba (Host) | Why not include DAE files for people who use Brawlbox? |
| Oct 27, 2015 7:00 PM | Nintega Dario | Asset: Sonic | SonicMain7, my friend ShadowLuigi~NG~ is working on it: https://www.youtube.com/watch?v=jSo5o_cD4kc |
| Oct 27, 2015 12:42 PM | tmason101 | Game: Spectrobes Origins | @Hallowpape See, this kind of artwork as shown on this card http://vignette2.wikia.nocookie.net/spectrobes/images/d/d0/Flamerax_Card_(Front).jpg/revision/latest?cb=20131126142827 I think it may be in the game as the same artwork is shown when using the card input system. Is it possible to extract these images? |
| Oct 27, 2015 5:29 AM | Flusak1235 the spriter | Asset: Keaton Mask | lol pikachu |
| Oct 27, 2015 2:26 AM | Filler | Asset: Rusty Bucket Bay | @Red Streak This was really easy, since I just exported the model from Banjo's Backpack (BK modding tool), I pretty much didn't do much. This is why the tool is also credited for the model export. And yes, I could rip every stage like this. Characters are harder due to vertex shading giving colours that are not possible thru textures. This is why some models had issues with textures before being rejected. |
| Oct 27, 2015 12:29 AM | Red Streak | Asset: Rusty Bucket Bay | This is awesome any change you're doing the characters? or are you just doing stages right now. I know ripping is a pain. |
| Oct 26, 2015 9:53 PM | Struggleton! | Asset: Question Block | damn this render is nice |
| Oct 26, 2015 6:58 PM | Julian0555 | Game: The Legend of Zelda: Spirit Tracks | @teridax show here |
| Oct 26, 2015 4:03 PM | goldneye | Asset: Luigi | this model doesn't work in Maya |
| Oct 25, 2015 6:33 PM | dshaynie | Asset: Super Sonic | This was before sonic 06 set the standered for super sayian hair |
| Oct 25, 2015 6:00 PM | dshaynie | Asset: Speed Highway | About time i could of used this months when i had a animation deadline and i had to make it from scratch...sorry i just really needed to say it |
| Oct 25, 2015 5:16 PM | Filler | Game: Banjo-Kazooie | @Lemurboy It's called vertex shading, it's when you place a section of colour over a group vertexes, and it produces a gradient. It is rendered thru the hardware, and is not a texture. I could try to emulate the colour it creates, but those models would probably be rejected. I am going to upload Rusty Bucket Bay, though, |
| Oct 25, 2015 3:28 PM | Blendernoob64 | Asset: 2Fort | Oh my god... this is fantastic! |
| Oct 25, 2015 11:57 AM | Hiccup | Asset: World 1 | The bushes don't look right in the big icon. |
| Oct 25, 2015 5:43 AM | DatHax | Game: Super Smash Bros. for Wii U | Could somebody rip the animal crossing stage, please? |
| Oct 25, 2015 12:11 AM | Ixbran | Game: Hyrule Warriors | any chance of the other characters, and their recolors, being added soon? |
| Oct 24, 2015 10:30 PM | Petie | Update: Speedy Spectrobes! | And then you did like 200 more... I don't know how you do it but it's incredible. Keep up the amazing work, Peardian! |
| Oct 24, 2015 10:00 PM | Kajabberguy | Asset: Arwing | this should be in the unused section |
| Oct 24, 2015 5:24 PM | A Blob | Asset: Blaze the Cat | (The model is updated.) |
| Oct 24, 2015 5:24 PM | A Blob | Asset: Sonic the Hedgehog | (The model is updated.) |
| Oct 24, 2015 2:26 PM | Miles Prower (Anti-Verse) | Game: Transformers Devastation | Hey, you tried, man, don't try so hard, I tried with some modded stuff and it kept coming out messed up. |
| Oct 24, 2015 1:23 PM | Ray Koopa | Asset: Super Sonic | Previewing with shadow is absolutely fine... |
| Oct 24, 2015 1:21 PM | Ray Koopa | Game: Super Mario 3D World | And if the Autodesk DAE export doesn't work because it sucks as always, use OpenCOLLADA: https://www.khronos.org/collada/wiki/OpenCOLLADA |
| Oct 24, 2015 1:10 PM | SomeBadger | Game: Animal Crossing: City Folk | I like squirrels. Hope y'all can get the squirrels ripped at some point. |
| Oct 24, 2015 12:56 PM | iyenal | Game: Super Mario 3D World | @roket333 If you rip with BFRES Ripper and 3ds max the models are automatically rigged,but you have to export it in *.dae because wavefront obj don't support bones. |
| Oct 24, 2015 12:56 PM | AliAlhakeem | Game: Sonic Dash 2: Sonic Boom | yaaaaaaaaaaaay Thank you so much |
| Oct 24, 2015 10:34 AM | Peardian | Update: Speedy Spectrobes! | Right now, there are over 400 models in the queue. At the time I wrote that, there were over 500. |
| Oct 24, 2015 10:31 AM | JaysonJeanChannel | Game: Sonic Dash 2: Sonic Boom | Awesome! Now I'm hoping for badniks I wanna how to create a copy of Crabmeat. |
| Oct 24, 2015 10:30 AM | JaysonJeanChannel | Asset: Sonic | Yay. |
| Oct 24, 2015 6:42 AM | funeer | Game: Sonic the Hedgehog (2006) | Can someone import wave ocean? |
| Oct 23, 2015 9:29 PM | Chris Shade | Game: Mega Man X8 | I'm already having trouble trying to rip Lumine |
| Oct 23, 2015 1:34 PM | JPEG | Game: Spectrobes Origins | @Hollowpape can you post a .blender project file with a model completely loaded & displayed in blender? & I will use it to try to export it to other programs & I will report back with my progress... I recommend doing it with Optoger because it has so many texture parts. |
| Oct 23, 2015 12:46 PM | Ray Koopa | Game: Mario Kart 8 | @ThatTrueStruggle: For some reason, I read Rainbow Road =3 @RafaLuigi: You have to add animations manually, they are not in the model files, as the animation format has not been reversed publically yet. You need to do that in your 3D modelling program of your choice. |
| Oct 23, 2015 9:31 AM | SuperAj3 | Game: Sonic Dash 2: Sonic Boom | Nice! (I like how these models made it up faster than Runners XD) |
| Oct 23, 2015 8:44 AM | stephpage1976 | Game: New Super Mario Bros. Wii | Luigi model is it coming |