Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 10, 2016 7:30 PM | TGE | Game: Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army | I have uploaded the model to the site, you can download it here: http://www.models-resource.com/resources/submissions/sheets/8698.zip |
| Jan 10, 2016 3:02 PM | Naluigi | Asset: Wario | wario is pretty annoying when you pause the game... if you know what I mean |
| Jan 10, 2016 2:54 PM | Naluigi | Asset: Tails Doll | tails doll v2.0 |
| Jan 10, 2016 2:50 PM | Naluigi | Game: Pikmin | why is there an unused Mario model here? |
| Jan 10, 2016 2:47 PM | Naluigi | Game: Mario Kart: Double Dash!! | wheres the characters? |
| Jan 10, 2016 2:08 PM | SEGA_Princess-Elizabeth | Game: Hatsune Miku: Project DIVA Extend | Please rip Baker Rin, Teto, Swimsuit MEIKO, Swimsuit Luka, Swimsuit Miku, ETC. |
| Jan 10, 2016 2:04 PM | Naluigi | Asset: Luigi Dealer | how come you can rip dealer luigi but not normal luigi? |
| Jan 10, 2016 2:02 PM | Naluigi | Game: Phineas and Ferb: Across the 2nd Dimension | I beat the wii version of this game... it was fun |
| Jan 10, 2016 2:00 PM | Naluigi | Asset: Waluigi | Waluigi is more modeled than any other MKDS character lol |
| Jan 10, 2016 1:52 PM | Naluigi | Game: New Super Mario Bros. 2 | can you get Mario and Luigi? |
| Jan 10, 2016 1:07 PM | Trikeboy | Game: Transformers Devastation | I'm working on the Seekers right now. They come with the Null-Rays attached by default. As for Megatron, his model extracts badly so unless there is a better script for ripping, I'll have to say not right now. |
| Jan 10, 2016 11:52 AM | Carpaccio | Game: Spyro: Enter the Dragonfly | Any chance we can get Ripto? |
| Jan 10, 2016 4:43 AM | Random Talking Bush | Asset: Master Sword | To be honest, I'm not sure what the last two textures are for myself, looks like they didn't convert correctly. They might just be placeholders, though, not necessary for the model at all since the original texture files are less than 500 bytes large, you can't get much detail out of an 8x8 square. |
| Jan 10, 2016 3:43 AM | Cheesy Mac n Cheese | Asset: Bowser | HOW DARE YOU DISTURB MY FAMILY VACATION?! |
| Jan 10, 2016 2:10 AM | Majora | Asset: Master Sword | So what is the purpose of the images? Obviously textures but what are they specifically? The two identical-looking ones of the master sword seem to just be when the gem is lit/unlit but I have no idea what the other things are for besides the blue image which is a normal map. |
| Jan 10, 2016 1:37 AM | Tanuto | Game: The Legend of Zelda: Majora's Mask 3D | Could you upload the Dog that you see in Clock Town? That's the same breed as my dog :3 |
| Jan 10, 2016 1:06 AM | Peardian | Update: From Snowhead to Snowdin | Hmm, do we not have one already? That would be a good thing to have. I can't write one myself, though. The guide should cover as many programs as possible (Maya, Blender, etc.) and I only know how to use Cinema 4D. |
| Jan 9, 2016 10:23 PM | Nervatel | Update: From Snowhead to Snowdin | Is there a guide or something for icons, and a place to see the pending models ? Or... Are icons just a a simple, take a pic of the model in whatever program, isolate and adjust the section according to the icon's size requirement, and upload it ? |
| Jan 9, 2016 7:37 PM | JaysonJeanChannel | Game: Phineas and Ferb: Across the 2nd Dimension | Cool. |
| Jan 9, 2016 6:16 PM | Super Princess Peach | Game: Mario Kart 8 | could someone please rip audience members such as Pianta, Noki, and Paratroopa? would be greatly appreciated :D |
| Jan 9, 2016 4:32 PM | Larry Koopa Is Awesome | Asset: Larry Koopa | You can fix the Obj file by setting textures in meshlab, and the DAE file works in blender |
| Jan 9, 2016 4:28 PM | Peardian | Update: From Snowhead to Snowdin | I'm beginning to think so, yes. The thing that would probably help the most right now is if there was someone who could render icons for the 160+ pending models that have none and the numerous others with improper icons. That is what takes the most time for me besides looking at them. |
| Jan 9, 2016 3:27 PM | RavenGM1 | Game: The Simpsons: Hit & Run | Could someone please upload the vehicles? |
| Jan 9, 2016 3:13 PM | RavenGM1 | Game: Transformers Devastation | Could someone add the Seekers along with their Null-Rays? |
| Jan 9, 2016 3:58 AM | Nervatel | Update: From Snowhead to Snowdin | Peardian, you seem to be the only one working on the queue... do you need help or anything, with it ? |
| Jan 9, 2016 3:16 AM | Nightfox | Game: Sonic Colors | "Developer info coming soon"? Dimps, I thought. And, @Yarcaz, I ripped these models many times before posting them, and due to time restraints only tried to finalize/post the Sonic model. I could easily rip the rest if I had more time, but it was my own rip from the EU ROM. Definitely coincidence, because I posted the Sonic model many months before it was approved.. |
| Jan 9, 2016 3:14 AM | Nightfox | Asset: Sonic the Hedgehog | The major difference I've noticed is that all three models (SR/SRA/SC) use different UV mappings, and then textures are completely different for the body, and ever so slightly different for the shoes. |
| Jan 9, 2016 1:08 AM | frk_14 | Game: The Simpsons: Hit & Run | finally XD |
| Jan 9, 2016 12:58 AM | Kold-Virus | Game: Super Smash Bros. for Wii U | Hope more of these get approved soon. The textures are easy to rip, but man, it's a tad annoying. |
| Jan 9, 2016 12:14 AM | ChipChapChop | Game: Super Smash Bros. Brawl | Great work here! |
| Jan 8, 2016 11:23 PM | ChipChapChop | Game: GiFTPiA | This game deserves an HD Wii-make / Western release. Nintendo eShop, of course. |
| Jan 8, 2016 8:05 PM | Onett Person | Game: Shaun the Sheep | ^ |
| Jan 8, 2016 5:40 PM | bulby1 | Game: Shaun the Sheep | What. |
| Jan 8, 2016 4:55 PM | iyenal | Game: Mario Kart 8 | I think we have to wait a long time for MK8 dlc... |
| Jan 8, 2016 3:53 PM | sutinoer | Asset: Hidden or Unknown | NSFW? |
| Jan 8, 2016 3:08 AM | Ecko | Game: Summoners War | @randommajin: Awesome. That is probably the best use you could get out of posed models too :P throw on some shaders or tweened animations and you can get some really nice visual effects through the simulation depending on what it allows you to do in that regard. |
| Jan 7, 2016 9:19 PM | Struggleton! | Asset: Sweet Sweet Canyon | That water texture applied in the icon is actually the water's normal mapping |
| Jan 7, 2016 7:18 PM | System | Game: New Super Mario Bros. 2 | Ok I dumped Larry Koopa. Just need to make an Icon somehow then submit |
| Jan 7, 2016 6:34 PM | System | Game: New Super Mario Bros. 2 | @LarryKoopaIsAwsome I will see what I can do |
| Jan 6, 2016 7:59 PM | BootFootSnail | Asset: Proto Man Trophy | Thanks! Been looking everywhere for a half way decent ProtoMan model. |