Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 26, 2016 6:39 PM | nytrofactor | Asset: Sonic | Is it not rigged for everyone else? |
| Jan 26, 2016 6:32 PM | Matt421421 | Asset: #0052 Meowth | Is it just me or are the materials screwed up? |
| Jan 26, 2016 4:29 PM | Super Princess Peach | Asset: #0479 Rotom | I'm not expecting anyone to see this soon, but the plasma around his body is made so that the side you're looking at is invisible while the back is visible. how can I recreate this effect in Blender? I'm still relatively new at this and I can't figure it out. |
| Jan 26, 2016 1:42 PM | Tenryuu | Game: Super Smash Bros. for Wii U | all your model are amazing!! but can you rip mio and mayu trophy pleasee!!!! |
| Jan 26, 2016 3:58 AM | RaymanFan1995 | Asset: Tails | Sonic Boom may get a lot of flack (and quite rightfully so), but at least that game has decent models compared to...THIS. Good going, BioWare. |
| Jan 25, 2016 11:05 PM | Alzter | Asset: Mario | Can you rig it? |
| Jan 25, 2016 10:28 PM | Hallow | Game: Pokémon X / Y | None of them disappeared, they just haven't been ripped yet. |
| Jan 25, 2016 9:09 PM | Flandre9999vr | Asset: Tails | I think I need new pants |
| Jan 25, 2016 8:10 PM | Astral_Haze | Game: Pokémon X / Y | A bunch of models disappeared. Sinnoh starters, Sawsbuck, Deerling, and I'm sure there are others. |
| Jan 25, 2016 6:27 PM | Bravo Hawk | Asset: Peppy Hare Trophy | @supersmashball I did. |
| Jan 25, 2016 5:29 PM | kingdomharms | Game: Mario Kart 8 | I have the course_model.szs files (and in turn, the .bfres files) for the DLC Tracks, I just don't know how to rip models unfortunately... |
| Jan 25, 2016 4:04 PM | Random Talking Bush | Update: Fever! | @Telespentry: Some of the over-300 models that were looked through had to be rejected for one reason for another. Still went through 'em regardless! :P |
| Jan 25, 2016 2:12 PM | warewolff | Game: Avatar Marketplace | is there anything you do extra? i use NinjaRipper 1.5.1 on Firefox.exe and i get meshes but i only get the avatars arms/ankles/neck t posed, hair and textures, i don't get the head, body/legs or shoes, and if i try to rip outfits or props it doesn't get their meshes at all, only textures. i have the earthworm jim and captain smiley costume parts too |
| Jan 25, 2016 12:55 PM | Knuxfan24 | Asset: Speed Highway | This fails to load in 3DS Max, it appears like this: https://knuxfan24.files.wordpress.com/2016/01/speed-highway.png |
| Jan 25, 2016 12:15 PM | Telespentry | Update: Fever! | >over 300 >Models in this update: 300 you lied |
| Jan 25, 2016 8:00 AM | Venomrabbit | Game: New Super Mario Bros. 2 | Hm, wondering, is there much difference in the koopaling models or do they just have a lower poly count and more colour? Still, good to see stuff getting ripped either way! |
| Jan 24, 2016 6:35 PM | NavyFoxKid | Game: Harry Potter and the Philosopher's Stone | thanks for the info, though i donmt know why harry potter and the chamber of secrets isnt on the list :/ ? |
| Jan 24, 2016 5:24 PM | Parappafan89 | Asset: Cake Hat | kek |
| Jan 24, 2016 4:39 PM | CAHoltz | Game: Sonic Chronicles: The Dark Brotherhood | YESSSSSSSSSSSSSSSSSSSS! CANNOT WAIT FOR SHADE! |
| Jan 24, 2016 1:09 PM | Tenryuu | Game: Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army | amazinggg!! really thankss |
| Jan 24, 2016 4:07 AM | nanami487 | Game: Pokémon X / Y | add Durant (632) add please |
| Jan 24, 2016 1:15 AM | lemmingscanfly | Game: Sonic Chronicles: The Dark Brotherhood | Yo, Makuta, could you upload the super sonic model, and maybe knuckles, omega, and eggman/eggman robo. |
| Jan 23, 2016 7:10 PM | Virt | Game: Sonic Runners | Are the Flickies and other small animals 3D in this game? If so, and if possible, could we get Knuckles, the Animals, and Eggman next? |
| Jan 23, 2016 5:09 PM | Zeldaboy14 | Game: The Legend of Zelda: Spirit Tracks | Yes, as one of the link rips contains it. IDK about the Hi poly GI model though. |
| Jan 23, 2016 4:44 PM | Meeper12346 | Asset: Slimes | TOO CUTE GAHH! |
| Jan 23, 2016 1:42 PM | Pingus! | Game: Dragon Quest Monsters: Joker | @Farlavor sure! I'll look into it |
| Jan 23, 2016 6:11 AM | naynaybuggins | Game: The Simpsons: Hit & Run | They are kind of complicated to rip, but I will give them a go, :) |
| Jan 23, 2016 6:09 AM | naynaybuggins | Game: Super Mario 64 DS | I made sure I uploaded the normal mario, and I always use the latest version :) |
| Jan 23, 2016 4:23 AM | Haleclipse | Game: Pokémon Omega Ruby / Alpha Sapphire | I have all of the 719 PM models,Can you contact me? |
| Jan 23, 2016 3:06 AM | Cheesy Mac n Cheese | Asset: Dino | It's on a developer CD, so Sony probably wanted to show off the absolute best graphics possible to potential developers. |
| Jan 23, 2016 3:04 AM | Cheesy Mac n Cheese | Game: Sonic Mega Collection Plus | I honestly don't think I looked at the Memory Card Browser after playing this, so that probably explains it. Are there similar models for the PS2 version of Sonic Gems Collection? |
| Jan 23, 2016 3:01 AM | Cheesy Mac n Cheese | Game: Harry Potter and the Philosopher's Stone | I don't think this is the only source I saw, but "Harry Potter and the Philosopher's Stone" is listed on this chart with a white background, which I assume means neither compatible nor incompatible (also mentions that animations can't be ripped from it): http://www.gildor.org/projects/umodel/compat |
| Jan 22, 2016 8:37 PM | NavyFoxKid | Game: Harry Potter and the Philosopher's Stone | also can you please link me to the page about them discussing the development of harry potter game support for there program? |
| Jan 22, 2016 8:32 PM | NavyFoxKid | Game: Harry Potter and the Philosopher's Stone | yeh mainly because animations from the first 2 games dont extract, maps are in a different folder and arent .psk, they arent models they are unreal compiles (.unr) maps. exporting maps is possible but the method i use isnt that good. i dont think umodel can export .unr files anyhow. the only other error with extracting models from harry potter 1 and 2 is you often get joints with the same name that crash on export, though ive found a way to fix it. the basilisk model is nearly impossible to extract due to majority of joints being attached to a joint with the same name as another parent as the program i use doesnt abilitise me to push them out. 3rd game is pretty much perfect for extracting models with animation fbx. though transformation files dont. (.3d) |
| Jan 22, 2016 7:54 PM | Brumzel | Game: Aliens vs. Predator (2010) | Love this... Anyone know where to find the xeno-queen with her egg sac? |
| Jan 22, 2016 7:17 PM | Farlavor | Game: Dragon Quest Monsters: Joker | Could you try to get the incarni monsters? Specially the Wulfspades and it's recolors? please? |
| Jan 22, 2016 5:23 PM | Parappafan89 | Game: Sonic Chronicles: The Dark Brotherhood | its ds |
| Jan 22, 2016 4:51 PM | Kawasuzu | Asset: Tails | jesus christ |
| Jan 22, 2016 4:12 PM | Naluigi | Asset: Map | IM THE MAP sorry I had to |
| Jan 22, 2016 4:10 PM | Naluigi | Game: Sonic Chronicles: The Dark Brotherhood | these models are so low quality |