Comments


Displaying all comments.
Posted By On Comment
Aug 25, 2015 3:32 PM Volvion Update: So Many Shiny Things Yeah thanks to you Peardian! thanks for keeping this site up to date!
Aug 25, 2015 12:09 PM leshogunnn Asset: Captain Falcon YES!!!
Aug 25, 2015 11:27 AM leshogunnn Game: Animal Crossing: New Leaf Thank you for adding what I wanted :)
Aug 25, 2015 7:39 AM Kajabberguy Asset: Thwomp Ruins This would be an amazing mario 64/sunshine level
Aug 25, 2015 6:08 AM AsoDesigner94 Asset: Mii The problem of the mii models in a nutshell.
Aug 25, 2015 6:04 AM Voxel Studios Game: Sonic Lost World For some reason, after around 3 weeks of waiting, my models still aren't submitted... :(
They should be up sometime soon, I promise!
Aug 25, 2015 4:06 AM Volvion Game: Animal Crossing: New Leaf I'm so sorry but the alpaca models are really really messed up! I don't know what went wrong... But the other models are in the queue.
Aug 25, 2015 12:50 AM Random Talking Bush Asset: Meloetta Fixed.
Aug 25, 2015 12:40 AM Klaty Asset: Meloetta The name should be Meloetta, not Melotta.
Aug 24, 2015 7:53 PM Rhoiyds Game: Super Smash Bros. for Wii U Can I get confirmation that these models don't have any animations? I don't want to have to animate them myself and then find out that they included animations and I imported them wrong XD
Aug 24, 2015 7:20 PM Slenderquil Asset: #0037 Vulpix i'm new to the site. How do I open these?
Aug 24, 2015 6:34 PM Ray Koopa Asset: Standard Kart Maybe Kamek found out they plan that, so he quit and didn't want to appear besides all these clone pests. I can only support him in that decision.
Aug 24, 2015 6:32 PM Ray Koopa Asset: Mii Hah, I won't be doing them ^.^
Aug 24, 2015 6:19 PM Ray Koopa Asset: Lakitu Referee Sadly not, I didn't get into the Cycles render for too long time yet.
Aug 24, 2015 6:15 PM Ray Koopa Game: Mario Kart 8 (I'm not quite sure what you mean with "shaders" exactly, there are only textures, no shaders) Hmm, well I see. I think Maya is a little bitchy there then =3
Aug 24, 2015 5:53 PM ZeroJanitor Game: Super Smash Bros. for Nintendo 3DS They'll add more when they add more. Please be patient.
Aug 24, 2015 5:35 PM supersmashball Asset: Drawcia Cool
Aug 24, 2015 5:22 PM Random Talking Bush Asset: King Dedede @Lumcoin: Was completely broken for me in 3DS Max, the FBX file especially.

Plus, I've noticed a lot of people don't weld the vertices, so there's always a seam on their model exports. That was also fixed.
Aug 24, 2015 5:00 PM Cloudjor Game: Mario Kart 8 yes, all the shaders are now there, but they are all white.
Aug 24, 2015 4:08 PM Kajabberguy Asset: Standard Kart Why did they scrap Kamek for Mario and Peach clones, make more Mario and Peach clones for the DLC, and add characters from different franchises? Poor Kamek.
Aug 24, 2015 2:55 PM Ray Koopa Game: Mario Kart 8 So, you still have to re-link textures even after you exported to DAE from Blender?
Aug 24, 2015 2:51 PM Cloudjor Game: Mario Kart 8 Ray, This solves the problem for me! I exported it from Blender to maya and now I only have to relink the texture files to the shaders but that takes about 30 min at max. I can live with that! :D Maya just hates OBJ's I guess. Again thx for you help!
Aug 24, 2015 1:40 PM Lumcoin Asset: Lakitu Referee @Ray Koopa: I already knew that in Blender Render but do you know how i can do it in Cycles Render? (I can find there nothing similar to Mirror Repeat...)
Aug 24, 2015 1:38 PM Ray Koopa Asset: Lakitu Referee I simply went with MKWiki, describing these as "referee's", since the game's internal name is simply "JugemObj".
Aug 24, 2015 1:32 PM Ray Koopa Game: Mario Kart 8 No problem. Tell me if it worked out =3
Aug 24, 2015 1:11 PM user619 Game: Pokémon HeartGold / SoulSilver Thanks for sharing :)
Aug 24, 2015 1:05 PM user619 Game: Scooby-Doo! Night of 100 Frights Thanks :)
Aug 24, 2015 11:51 AM FatalitySonic2 Asset: Mii I'm smelling the "Make my Mii !" requests. Anyway, nice job !
Aug 24, 2015 11:17 AM Lumcoin Asset: King Dedede @Random Talking Bush: I had no Problems with the old file (except activating X and Y Mirror Texture repeating)
Aug 24, 2015 11:15 AM Lumcoin Asset: King Dedede @David184: I thought the same xD
Aug 24, 2015 10:31 AM Cloudjor Game: Mario Kart 8 It almost looks like it is ignoring the MTL file. but I'm going with your suggestion to use Blender for convertion. Thanks for your quick replies and your uploads!
Aug 24, 2015 9:50 AM Ray Koopa Game: Mario Kart 8 That seems to be a problem related to Maya then. Are you sure you did not unselect any importing options like not checking "Import MTL definitions"? Otherwise, I would recommend to import it into Blender, and export it to DAE with it.
Aug 24, 2015 9:45 AM Volvion Game: Animal Crossing: New Leaf For some reason the cyrus-model is totally messed up, Sorry!
Aug 24, 2015 9:16 AM Ton Asset: Lakitu Referee A Google search says that he should be called "Flag Man Lakitu" or "Flag Waver Lakitu."
Aug 24, 2015 8:53 AM David184 Asset: King Dedede i didn't knew they were 3D models. i though they were just sprites
Aug 24, 2015 8:10 AM Cloudjor Game: Mario Kart 8 @ Ray Koopa, I understand. For some reason the element 3D plugin from videocopilot in After Effects has no trouble seeing the shaders from the OBJ file. You have to relink the textures files but that is not really a big problem. but Maya doesn't show these at all... wich would mean that I have to select object, add a shader and then add the textures. And with badluck even have to select faces. (UV's are correct)
I'm still have no idea why this happends. (tried with 3 versions of maya)
Aug 24, 2015 7:35 AM Ray Koopa Asset: Lakitu Referee No problem =) for those having texturing issues after importing it: Make sure Lakitu's textures are set to repeat mirrored.
Aug 24, 2015 7:34 AM Ray Koopa Asset: Sunshine Airport @CrashBoomer: Not really =3
Aug 24, 2015 7:33 AM Ray Koopa Asset: N64 Royal Raceway Nice =D Didn't even notice that. 64.64MB would've been better. Hm. I should put in some placeholder files next time xD
Aug 24, 2015 7:32 AM Ray Koopa Asset: Mii No. This is just a placeholder included in the model. The face geometry comes from the console.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 2,046 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right