Call (Mighty No. 9)


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Asset Info favorite
Name Call (Mighty No. 9)
Category Browser Games
Game Red Ash (Prototype)
Section Playable Characters
Submitted October 30, 2015
Uploaded By LJSTAR
Size 394.95 KB (8 items) arrow_right
  • Call.mtl
  • Call.obj
  • textures/Base_CallBody00out.png
  • textures/Base_CallCheek00out.png
  • textures/Base_CallEye00out.png
  • textures/Base_CallHead00out.png
  • textures/Base_CallMouth00out.png
Format ZIP (application/zip)
Hits 12,406

Comments (8)


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@Deep Weeb: Usually tangent/doubled polygons cause that because Blender doesn't like them, but after looking at the model that doesn't seem to be the problem. Looks like the normals or UVs are a mess, but I'm not exactly sure what the issue is or how to fix it. :/ Even Cycles can't render it right with smooth shading.
11th Jun 23, 2016 10:20 PM
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I have some problems with her dress' texture... http://imgur.com/5BQaTBZ
Deep Weeb Jun 23, 2016 5:20 PM
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The actual mighty n9 demo.
nobody231 Oct 30, 2015 11:45 PM
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@LJSTAR Can you send me the models in a .zip file as FBX? I'll try to look at it. PM me on The VG-Resource.
nobody231 Oct 30, 2015 10:55 PM
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Red Ash's prototype use Unity and so far as I'm aware of, it's impossible to have the rig... Mighty n9's Beck and Red Ash's Call from that prototype seems to have messed up UV, which is the reason why I haven't uploaded them

I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet
LJSTAR Oct 30, 2015 4:45 AM
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I wished we had a rig for this...
nobody231 Oct 30, 2015 12:35 AM history
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Would it be possible to get this in a rigged format, as well? Just asking.
The Prawn Oct 30, 2015 12:33 AM history
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are you planing to upload Mighty No.9 Himself? I'd really like to do a render of him!
Nibroc.Rock Oct 29, 2015 11:57 PM history