Call (Mighty No. 9)
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Asset Info favorite | |
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Name | Call (Mighty No. 9) |
Category | Browser Games |
Game | Red Ash (Prototype) |
Section | Playable Characters |
Submitted | October 30, 2015 |
Uploaded By | LJSTAR |
Size |
394.95 KB (8 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 12,406 |
Comments (8)
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@Deep Weeb: Usually tangent/doubled polygons cause that because Blender doesn't like them, but after looking at the model that doesn't seem to be the problem. Looks like the normals or UVs are a mess, but I'm not exactly sure what the issue is or how to fix it. :/ Even Cycles can't render it right with smooth shading.

I have some problems with her dress' texture... http://imgur.com/5BQaTBZ

The actual mighty n9 demo.

@LJSTAR Can you send me the models in a .zip file as FBX? I'll try to look at it. PM me on The VG-Resource.

Red Ash's prototype use Unity and so far as I'm aware of, it's impossible to have the rig... Mighty n9's Beck and Red Ash's Call from that prototype seems to have messed up UV, which is the reason why I haven't uploaded them
I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet
I also planned to upload Beck and Call from the Mighty n9's demo (first demo), so they will have their bones and rig (since it doesn't use unity) but I have a problem fixing the model's normal (they look blocky, not smooth like here) which is why I still haven't uploaded them yet

I wished we had a rig for this...

Would it be possible to get this in a rigged format, as well? Just asking.

are you planing to upload Mighty No.9 Himself? I'd really like to do a render of him!