Cosmic Clone
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Asset Info favorite | |
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Name | Cosmic Clone |
Category | 3DS |
Game | Super Mario 3D Land |
Section | Enemies |
Submitted | June 27, 2020 |
Uploaded By | Centrixe the Dodo |
Size |
60.17 KB (5 items) arrow_right
|
Format | ZIP (application/zip) |
Hits | 5,238 |
Comments (9)
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Cosmic Clone more like Black Mario.

@Erik1234 I don't know if you can do anything more than manually re-rotate it. If I remember correctly from in-game, the model's head follows the player, so that might be why.

Nya ha ha ha!

When i import this model into Blender in SMD format and a random animation in SMD format, the head is always rotated on the X-axis, how can i fix that?

Or maybe they are smaller for the sake of making it easier for the player to dodge them. Bigger clone means bigger hitbox.

There's likely no real reasoning
Even with the theory of they could get stuck cosmic clones just copy Mario's exact position and animation with a delay
There's actually places where they can walk on nothing or through moving platforms
Even with the theory of they could get stuck cosmic clones just copy Mario's exact position and animation with a delay
There's actually places where they can walk on nothing or through moving platforms

two things;
1: it would be able to get you if it were big by auto-crouching.
2: Fire Cosmic clones would suck!!!
1: it would be able to get you if it were big by auto-crouching.
2: Fire Cosmic clones would suck!!!

I think it was so they could come at you anywhere at any time. If they were big you could stop them from coming after you in certain areas.

I never understood why the Cosmic Clones in 3D Land only appeared in a "Small Mario" state.