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Fire Emblem Warriors


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Riggings Broken in Blender but not 3DS Max (This is just a preference issue, but it would be nice if it wasn't, exporting a 3ds max OpenCollada dae might solve this, I can't seem fix them through external means.), and the UVs are flipped in both 3DS Max(as seen in your screenshot) and Blender. Noesis tends to display UVs opposite of what they are in the dae.
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Hallow Feb 1, 2018 12:18 AM
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Broken in what way?

I tested opening them in 3dsmax and noesis.
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Ploaj Feb 1, 2018 12:01 AM
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The dae models seem to be broken
trainboy2019 Jan 31, 2018 11:49 PM
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