Digimon Universe: Appli Monsters (JPN)
Digimon Universe: Appli Monsters (JPN)
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[78]
Standard Grade
Addmon
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Aidmon
Auctiomon
Batterimon
Bookmon
Calcumon
Calendamon
Callmon
Cameramon
Cardmon
Compassmon
Cookmon
Copipemon
Dancemon
Denpamon
Diarimon
Dicemon
Dogamon
Dokamon
Dopemon
Drawmon
Dressmon
Ecomon
Flickmon
Gashamon
Gatchmon
Gengoumon
Gomimon
Hackmon
Jammingmon
Jetmon
Jishomon
Kabemon
Kaimon
Kakeimon
Kosomon
Lightmon
Luckmon
Mailmon
MCmon
Messemon
Mirrormon
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Moneymon
Musclemon
Musimon
Navimon
Newsmon
Offmon
Onmon
Onpamon
Pekomon
Perorimon
Pipomon
Pokomon
Protecmon
Puzzlemon
Racemon
Recomon
Resshamon
Reviewmon
Rocketmon
Ropuremon
Savemon
Setmon
Shotmon
Sleepmon
Spamon
Supplemon
Swipemon
Tapmon
Tellermon
Trickmon
Tubumon
Tutomon
Virusmon
Watchmon
Weathermon
Yadomon
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[31]
Super Grade
Bramon
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Coachmon
Consulmon
Coordemon
Craftmon
Dezipmon
Docmon
DoGatchmon
Dosukomon
Dreammon
Effecmon
Gossipmon
Libramon
Logimon
Logomon
Mediamon
Medicmon
Mienumon
Raidramon
Roamon
Sakusimon
Scorpmon
Sociamon
Sukasimon
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Tarotmon
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Timemon
Tripmon
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Uratekumon
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Vegasmon
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Warpmon
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Weatherdramon
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[14]
Ultimate Grade
Beautymon
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Biomon
Bootmon
Charismon
Cometmon
Damedamon
Entermon
Fakemon
Globemon
Oujamon
Revivemon
Sateramon
Shutmon
Warudamon
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[6]
God Grade
Comments (8)
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Lol there are some really weird Digimons in there xD But pretty funny and creative tbh
So regarding the discussion about the NPCs/human characters' 3D models, do you think guys they will be available at some point or it's just an impossible task at all for the reasons mentioned before? Thanks for your hard work!!
Wish this game had Agumon like the arcade (Applimon Data Cardass) game. I really like the way Agumon looks in that, it looks like a slightly altered higher poly version of PSP Agumon, which was a slightly altered version of PS2 Agumon.
It's CTR Studio
Oh that is interesting. Didn't know that.
By the way what tool are you using for the models? Doesn't look like any of the typical old tools for 3ds games, like EFE, spica or ohana.
Last time I used Spica on the decompressed models, some files, like Warudamon and if I remember correctly Dreammon had some UV issues.( partially missing uvs)
By the way what tool are you using for the models? Doesn't look like any of the typical old tools for 3ds games, like EFE, spica or ohana.
Last time I used Spica on the decompressed models, some files, like Warudamon and if I remember correctly Dreammon had some UV issues.( partially missing uvs)
The npcs aren't exactly in a different format, just a weird archive where the first file is compressed and has a header that needs to be trimmed before it'll open/decompress with tools, then the rest of it has uncompressed files which contain animations.
If only, the NPCs were rippable. Last time I attempted it, I failed, since they are in a different format from the Appmon.
Oh and a missed opportunity in this game, for not including Dantemon.
Oh and a missed opportunity in this game, for not including Dantemon.
Thanks so much :3