Digimon Universe: Appli Monsters (JPN)
Digimon Universe: Appli Monsters (JPN)

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[78]
Standard Grade
Addmon
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Aidmon

Auctiomon

Batterimon

Bookmon

Calcumon

Calendamon

Callmon

Cameramon

Cardmon

Compassmon

Cookmon

Copipemon

Dancemon

Denpamon

Diarimon

Dicemon

Dogamon

Dokamon

Dopemon

Drawmon

Dressmon

Ecomon

Flickmon

Gashamon

Gatchmon

Gengoumon

Gomimon

Hackmon

Jammingmon

Jetmon

Jishomon

Kabemon

Kaimon

Kakeimon

Kosomon

Lightmon

Luckmon

Mailmon

MCmon

Messemon

Mirrormon
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Moneymon

Musclemon

Musimon

Navimon

Newsmon

Offmon

Onmon

Onpamon

Pekomon

Perorimon

Pipomon

Pokomon

Protecmon

Puzzlemon

Racemon

Recomon

Resshamon

Reviewmon

Rocketmon

Ropuremon

Savemon

Setmon

Shotmon

Sleepmon

Spamon

Supplemon

Swipemon

Tapmon

Tellermon

Trickmon

Tubumon

Tutomon

Virusmon

Watchmon

Weathermon

Yadomon

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[31]
Super Grade
Bramon
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Coachmon

Consulmon

Coordemon

Craftmon

Dezipmon

Docmon

DoGatchmon

Dosukomon

Dreammon

Effecmon

Gossipmon

Libramon

Logimon

Logomon

Mediamon

Medicmon

Mienumon

Raidramon

Roamon

Sakusimon

Scorpmon

Sociamon

Sukasimon
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Tarotmon
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Timemon

Tripmon
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Uratekumon
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Vegasmon
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Warpmon
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Weatherdramon
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[14]
Ultimate Grade
Beautymon
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Biomon

Bootmon

Charismon

Cometmon

Damedamon

Entermon

Fakemon

Globemon

Oujamon

Revivemon

Sateramon

Shutmon

Warudamon

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[6]
God Grade
Comments (8)
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Lol there are some really weird Digimons in there xD But pretty funny and creative tbh

So regarding the discussion about the NPCs/human characters' 3D models, do you think guys they will be available at some point or it's just an impossible task at all for the reasons mentioned before? Thanks for your hard work!!

Wish this game had Agumon like the arcade (Applimon Data Cardass) game. I really like the way Agumon looks in that, it looks like a slightly altered higher poly version of PSP Agumon, which was a slightly altered version of PS2 Agumon.

It's CTR Studio

Oh that is interesting. Didn't know that.
By the way what tool are you using for the models? Doesn't look like any of the typical old tools for 3ds games, like EFE, spica or ohana.
Last time I used Spica on the decompressed models, some files, like Warudamon and if I remember correctly Dreammon had some UV issues.( partially missing uvs)
By the way what tool are you using for the models? Doesn't look like any of the typical old tools for 3ds games, like EFE, spica or ohana.
Last time I used Spica on the decompressed models, some files, like Warudamon and if I remember correctly Dreammon had some UV issues.( partially missing uvs)

The npcs aren't exactly in a different format, just a weird archive where the first file is compressed and has a header that needs to be trimmed before it'll open/decompress with tools, then the rest of it has uncompressed files which contain animations.


If only, the NPCs were rippable. Last time I attempted it, I failed, since they are in a different format from the Appmon.
Oh and a missed opportunity in this game, for not including Dantemon.
Oh and a missed opportunity in this game, for not including Dantemon.

Thanks so much :3